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Skeleton:Medium-Size Skeleton
Size & Type (subtype):Medium-Size UndeadHit Dice:1d12 (6)
Initiative:   +5 (+1 Dex, +4 Improved Initiative)   Speed:   30 ft.  
Armor Class:   13 (+ 1 Dex, +2 natural)   Attacks:   2 claws +0 melee  
Damage:   Claw 1d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Undead, immunities  
Saving Throws  Fortitude: 0  
Reflex: 1  
Will: 2  
Abilities:   Str: 10
Dex: 12
Wis: 10
Cha: 11
Skills:      Feats:   Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Any  
Challenge Rating:   1/3   Challenge Rating Value:   0.333  
Treasure:   None   Alignment:   Always neutral  


Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002