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Salamander:Noble Salamander
Size & Type (subtype):Large Outsider (Fire)Hit Dice:15d8+45 (112)
Initiative:   +1 (Dex)   Speed:   20 ft.  
Armor Class:   18 (-1 size, +1 Dex, +8 natural)   Attacks:   +3 Huge longspear +23/+18/+13 melee, tail slap +15 melee  
Damage:   +3 Huge longspear 2d8+9 and 1d8 fire, tail slap 2d8+3 and 1d8 fire   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Heat, constrict 2d8+3 and 1d8 fire, spell-like abilities   Special Qualities:   Fire subtype, damage reduction 20 /+2  
Saving Throws  Fortitude: 12  
Reflex: 10  
Will: 11  
Abilities:   Str: 22
Dex: 13
Con: 16
Int: 15
Wis: 15
Cha: 15
Skills:   Bluff +11, Craft (metalworking) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20   Feats:   Cleave, Great Cleave, Multiattack, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or noble party (9-14)  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   Double standard (nonflammables only) and +3 Huge longspear   Alignment:   Usually evil (any)  
Advancement:   16-21 HD (Large); 22-45 HD (Huge)  


All noble salamanders speak Ignan and Common.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Spell-Like Abilities: 3/day-burning hands, fireball, flaming sphere, and wall of fire; 1/day-dispel magic and summon monster VII (huge fire elemental). These abilities are as the spells cast by a 15th-level sorcerer (save DC 12 + spell level).

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Noble Salamander Characters

Noble salamanders may be clerics, sorcerers, or fighters (their favored class).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002