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Salamander:Average Salamander
Size & Type (subtype):Medium-Size Outsider (Fire)Hit Dice:7d8+7 (38)
Initiative:   +1 (Dex)   Speed:   20 ft.  
Armor Class:   18 (+1 Dex, +7 natural)   Attacks:   Longspear +9/+4 melee, tail slap +7 melee  
Damage:   Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Heat, constrict 2d6+1 and 1d6 fire   Special Qualities:   Fire subtype, damage reduction 10/+1  
Saving Throws  Fortitude: 6  
Reflex: 6  
Will: 7  
Abilities:   Str: 14
Dex: 13
Con: 12
Int: 14
Wis: 15
Cha: 13
Skills:   Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14   Feats:   Alertness, Multiattack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or cluster (3-5)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   Standard (nonflammables only)   Alignment:   Usually evil (any)  
Advancement:   8-14 HD (Medium-size)  


Salamanders speak Ignan. Some average salamanders also speak Common.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Average Salamander Characters

Average salamanders may be clerics, sorcerers, or fighters (their favored class).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002