|Size & Type (subtype):||Medium-Size Outsider (Fire)||Hit Dice:||7d8+7 (38)|
|Initiative: ||+1 (Dex) ||Speed: ||20 ft. |
|Armor Class: ||18 (+1 Dex, +7 natural) ||Attacks: ||Longspear +9/+4 melee, tail slap +7 melee |
|Damage: ||Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Heat, constrict 2d6+1 and 1d6 fire ||Special Qualities: ||Fire subtype, damage reduction 10/+1 |
|Saving Throws ||Fortitude: 6 |
|Abilities: ||Str: 14|
|Skills: ||Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14 ||Feats: ||Alertness, Multiattack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or cluster (3-5) |
|Challenge Rating: ||5 ||Challenge Rating Value: ||5 |
|Treasure: ||Standard (nonflammables only) ||Alignment: ||Usually evil (any) |
|Advancement: ||8-14 HD (Medium-size) |
Salamanders speak Ignan. Some average salamanders also
Heat (Ex): A salamander generates so much heat that its mere
touch deals additional fire damage. Salamanders' metallic
weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage
(including fire damage) with a successful grapple check against
creatures up to one size larger than itself.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft
(metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the
requisite three natural weapons.
Average Salamander Characters
Average salamanders may be clerics, sorcerers, or
fighters (their favored class).