|Size & Type (subtype):||Small Outsider (Fire)||Hit Dice:||3d8+3 (16)|
|Initiative: ||+1 (Dex) ||Speed: ||20 ft. |
|Armor Class: ||19 (+1 size, +1 Dex, +7 natural) ||Attacks: ||Halfspear +5 melee, tail slap +3 melee |
|Damage: ||Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Heat, constrict 1d4 and 1d6 fire ||Special Qualities: ||Fire subtype |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 12|
|Skills: ||Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7 ||Feats: ||Multiattack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or cluster (3-5) |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||Standard (nonflammables only) ||Alignment: ||Usually evil (any) |
|Advancement: ||4-6 HD (Small) |
Flamebrothers speak only Ignan.
Heat (Ex): A salamander generates so much heat that its mere
touch deals additional fire damage. Salamanders' metallic
weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage
(including fire damage) with a successful grapple check against
creatures up to one size larger than itself.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft
(metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the
requisite three natural weapons.
Flamebrothers have no favored class. They sometimes become
adepts or warriors.