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Size & Type (subtype):Small Outsider (Fire)Hit Dice:3d8+3 (16)
Initiative:   +1 (Dex)   Speed:   20 ft.  
Armor Class:   19 (+1 size, +1 Dex, +7 natural)   Attacks:   Halfspear +5 melee, tail slap +3 melee  
Damage:   Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Heat, constrict 1d4 and 1d6 fire   Special Qualities:   Fire subtype  
Saving Throws  Fortitude: 4  
Reflex: 4  
Will: 5  
Abilities:   Str: 12
Dex: 13
Con: 12
Int: 14
Wis: 15
Cha: 13
Skills:   Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7   Feats:   Multiattack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or cluster (3-5)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   Standard (nonflammables only)   Alignment:   Usually evil (any)  
Advancement:   4-6 HD (Small)  


Flamebrothers speak only Ignan.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Flamebrother Characters

Flamebrothers have no favored class. They sometimes become adepts or warriors.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002