⊕ Show advanced search options ⊖ Hide advanced search
Size & Type (subtype):Medium-Size OutsiderHit Dice:1d8 (4)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   15 (+1 Dex, +3 studded leather, +1 small shield)   Attacks:   Rapier +2 melee; or light crossbow +2 ranged  
Damage:   Rapier 1d6; or light crossbow 1d8   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Darkness   Special Qualities:   Fire, cold, and electricity resistance 5  
Saving Throws  Fortitude: 2  
Reflex: 3  
Will: 2  
Abilities:   Str: 10
Dex: 13
Con: 10
Int: 13
Wis: 11
Cha: 8
Skills:   Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3   Feats:   Weapon Finesse (rapier)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or gang (2-4)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard   Alignment:   Usually evil (any)  
Advancement:   By character class  


Darkness (Sp): Tieflings can use darkness once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.

Skills: Tieflings receive a +2 racial bonus to Bluff and Hide checks.

Tiefling Characters

A tiefling's favored class is rogue.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002