Planetouched:Aasimar | Size & Type (subtype): | Medium-Size Outsider | Hit Dice: | 1d8 (4) | Initiative: | +4 (Improved Initiative) | Speed: | 30 ft. | Armor Class: | 16 (+4 scale, +2 large shield) | Attacks: | Longsword +1 melee; or light crossbow +1 ranged | Damage: | Longsword 1d8; or light crossbow 1d8 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Light | Special Qualities: | Acid, cold, and electricity resistance 5 | Saving Throws | Fortitude: 2 Reflex: 2 Will: 3
| Abilities: | Str: 10 Dex: 10 Con: 10 Int: 10 Wis: 13 Cha: 13 | Skills: | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or team (2-4) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | Standard | Alignment: | Usually good (any) | Advancement: | By character class |
| Description: |
Light (Sp): Aasimars can use light once per day as cast by a
sorcerer of 1st level or their character level, whichever is
higher.
Skills: Aasimars receive a +2 racial bonus to Spot and Listen
checks.
Aasimar Characters
An aasimar's favored class is paladin.
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