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Ooze:Black Pudding
Size & Type (subtype):Huge OozeHit Dice:10d10+60 (115)
Initiative:   -5 (Dex)   Speed:   20 ft., climb 20 ft.  
Armor Class:   3 (-2 size, -5 Dex)   Attacks:   Slam +8 melee  
Damage:   Slam 2d6+4 and 2d6 acid   Face and Reach:   5 ft. by 20 ft./10 ft.  
Special Attacks:   Improved grab, acid, constrict 2d6+4 and 2d6 acid   Special Qualities:   Blindsight, split, ooze  
Saving Throws  Fortitude: 7  
Reflex: -2  
Will: -2  
Abilities:   Str: 17
Dex: 1
Con: 19
Int:
Wis: 1
Cha: 1
Skills:      Feats:     
Climate and Terrain:   Any marsh and underground   Climate:   cold,temperate,warm  
Terrain:   marsh,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Always neutral  
Advancement:   11-15 HD (Huge); 16-30 HD (Gargantuan)  

Description:  

Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Improved Grab (Ex): To use this ability, the black pudding must hit with its slam attack. If it gets a hold, it can constrict.

Acid (Ex): The pudding secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The pudding's acidic touch deals 50 points of damage per round to wood or metal objects. The opponent's armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 19). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds at a Reflex save (DC 19).

Constrict (Ex): A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent's clothing and armor suffer a -4 penalty to Reflex saves against the acid.

Split (Ex): Weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half the original's hit points (round down). A pudding with only 1 hit point cannot be further split.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002