|Size & Type (subtype):||Medium-Size Magical Beast (Earth)||Hit Dice:||4d10+16 (38)|
|Initiative: ||+2 (Dex) ||Speed: ||45 ft., fly 75 ft. (average) |
|Armor Class: ||16 (+2 Dex, +4 natural) ||Attacks: ||2 claws +6 melee, bite +4 melee, gore +4 melee |
|Damage: ||Claw 1d4, bite 1d6, gore 1d6 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: || ||Special Qualities: ||Damage reduction 15/+1, freeze |
|Saving Throws ||Fortitude: 8 |
|Abilities: ||Str: 11|
|Skills: ||Hide +9*, Listen +4, Spot +4 ||Feats: ||Multiattack, Weapon Finesse (claw, bite, gore) |
|Climate and Terrain: ||Any land, aquatic, and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||aquatic,desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or wing (5-16) |
|Challenge Rating: ||4 ||Challenge Rating Value: ||4 |
|Treasure: ||Standard ||Alignment: ||Always chaotic evil |
|Advancement: ||5-6 HD (Medium-size); 7-12 HD (Large) |
Gargoyles speak Common and Terran.
Gargoyles either remain still, then suddenly attack, or dive
onto their prey.
Freeze (Ex): A gargoyle can hold itself so still it appears to
be a statue. An observer must succeed at a Spot check (DC 20) to
notice the gargoyle is really alive.
Skills: *Gargoyles receive a +8 racial bonus to Hide checks
when concealed against a background of worked stone.