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Size & Type (subtype):Medium-Size Magical Beast (Earth)Hit Dice:4d10+16 (38)
Initiative:   +2 (Dex)   Speed:   45 ft., fly 75 ft. (average)  
Armor Class:   16 (+2 Dex, +4 natural)   Attacks:   2 claws +6 melee, bite +4 melee, gore +4 melee  
Damage:   Claw 1d4, bite 1d6, gore 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Damage reduction 15/+1, freeze  
Saving Throws  Fortitude: 8  
Reflex: 6  
Will: 1  
Abilities:   Str: 11
Dex: 14
Con: 18
Int: 6
Wis: 11
Cha: 7
Skills:   Hide +9*, Listen +4, Spot +4   Feats:   Multiattack, Weapon Finesse (claw, bite, gore)  
Climate and Terrain:   Any land, aquatic, and underground   Climate:   cold,temperate,warm  
Terrain:   aquatic,desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or wing (5-16)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   Standard   Alignment:   Always chaotic evil  
Advancement:   5-6 HD (Medium-size); 7-12 HD (Large)  


Gargoyles speak Common and Terran.


Gargoyles either remain still, then suddenly attack, or dive onto their prey.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.

Skills: *Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002