Gargoyle | Size & Type (subtype): | Medium-Size Magical Beast (Earth) | Hit Dice: | 4d10+16 (38) | Initiative: | +2 (Dex) | Speed: | 45 ft., fly 75 ft. (average) | Armor Class: | 16 (+2 Dex, +4 natural) | Attacks: | 2 claws +6 melee, bite +4 melee, gore +4 melee | Damage: | Claw 1d4, bite 1d6, gore 1d6 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Damage reduction 15/+1, freeze | Saving Throws | Fortitude: 8 Reflex: 6 Will: 1
| Abilities: | Str: 11 Dex: 14 Con: 18 Int: 6 Wis: 11 Cha: 7 | Skills: | Hide +9*, Listen +4, Spot +4 | Feats: | Multiattack, Weapon Finesse (claw, bite, gore) | Climate and Terrain: | Any land, aquatic, and underground | Climate: | cold,temperate,warm | Terrain: | aquatic,desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or wing (5-16) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | Standard | Alignment: | Always chaotic evil | Advancement: | 5-6 HD (Medium-size); 7-12 HD (Large) |
| Description: |
Gargoyles speak Common and Terran.
Combat
Gargoyles either remain still, then suddenly attack, or dive
onto their prey.
Freeze (Ex): A gargoyle can hold itself so still it appears to
be a statue. An observer must succeed at a Spot check (DC 20) to
notice the gargoyle is really alive.
Skills: *Gargoyles receive a +8 racial bonus to Hide checks
when concealed against a background of worked stone.
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