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Ogre:Merrow (Aquatic Ogre)
Size & Type (subtype):Large GiantHit Dice:4d8+8 (26)
Initiative:   -1 (Dex)   Speed:   30 ft., swim 40 ft.  
Armor Class:   16 (-1 size, -1 Dex, +5 natural, +3 hide)   Attacks:   Huge longspear +7 melee; or Huge longspear +1 ranged  
Damage:   Huge longspear 1d8+7; or Huge longspear 2d6+5   Face and Reach:   5 ft. by 5 ft./10 ft. (15-20 ft. with longspear)  
Special Attacks:      Special Qualities:     
Saving Throws  Fortitude: 6  
Reflex: 0  
Will: 1  
Abilities:   Str: 21
Dex: 8
Con: 15
Int: 6
Wis: 10
Cha: 7
Skills:   Climb +4, Listen +2, Spot +2   Feats:   Weapon Focus (longspear)  
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary, pair, gang (2-4), or band (5-8)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   Standard   Alignment:   Usually chaotic evil  
Advancement:   By character class  


Merrows speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.

Apart from their habitat, speed (swim 40 ft.), and their penchant for longspears (attack +7 melee, damage 1d8+7), Merrows are identical with their landbound cousins.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002