Ogre:Merrow (Aquatic Ogre) | Size & Type (subtype): | Large Giant | Hit Dice: | 4d8+8 (26) | Initiative: | -1 (Dex) | Speed: | 30 ft., swim 40 ft. | Armor Class: | 16 (-1 size, -1 Dex, +5 natural, +3 hide) | Attacks: | Huge longspear +7 melee; or Huge longspear +1 ranged | Damage: | Huge longspear 1d8+7; or Huge longspear 2d6+5 | Face and Reach: | 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear) | Special Attacks: | | Special Qualities: | | Saving Throws | Fortitude: 6 Reflex: 0 Will: 1
| Abilities: | Str: 21 Dex: 8 Con: 15 Int: 6 Wis: 10 Cha: 7 | Skills: | Climb +4, Listen +2, Spot +2 | Feats: | Weapon Focus (longspear) | Climate and Terrain: | Any aquatic | Climate: | cold,temperate,warm | Terrain: | aquatic | Organization: | Solitary, pair, gang (2-4), or band (5-8) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Merrows speak Giant, and those specimens who boast Intelligence
scores of at least 10 also speak Common.
Apart from their habitat, speed (swim 40 ft.), and their
penchant for longspears (attack +7 melee, damage 1d8+7), Merrows are
identical with their landbound cousins.
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