Ogre:Ogre | Size & Type (subtype): | Large Giant | Hit Dice: | 4d8+8 (26) | Initiative: | -1 (Dex) | Speed: | 30 ft. | Armor Class: | 16 (-1 size, -1 Dex, +5 natural, +3 hide) | Attacks: | Huge greatclub +8 melee; or Huge longspear +1 ranged | Damage: | Huge greatclub 2d6+7; or Huge longspear 2d6+5 | Face and Reach: | 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear) | Special Attacks: | | Special Qualities: | | Saving Throws | Fortitude: 6 Reflex: 0 Will: 1
| Abilities: | Str: 21 Dex: 8 Con: 15 Int: 6 Wis: 10 Cha: 7 | Skills: | Climb +4, Listen +2, Spot +2 | Feats: | Weapon Focus (greatclub) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, gang (2-4), or band (5-8) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Ogres speak Giant, and those specimens who boast Intelligence
scores of at least 10 also speak Common.
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