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Naga:Dark Naga
Size & Type (subtype):Large AberrationHit Dice:9d8+18 (58)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   14 (-1 size, +2 Dex, +3 natural)   Attacks:   Sting +7 melee, bite +2 melee  
Damage:   Sting 2d4+2 and poison, bite 1d4+1   Face and Reach:   5 ft. by 5 ft. (coiled)/10 ft.  
Special Attacks:   Poison, detect thoughts, spells   Special Qualities:   Poison immunity, guarded thoughts, charm resistance  
Saving Throws  Fortitude: 5  
Reflex: 7  
Will: 8  
Abilities:   Str: 14
Dex: 15
Con: 14
Int: 16
Wis: 15
Cha: 17
Skills:   Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11   Feats:   Alertness, Combat Casting, Dodge, Lightning Reflexes  
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or nest (2-4)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   Standard   Alignment:   Usually lawful evil  
Advancement:   10-13 HD (Large); 14-27 HD (Huge)  


Detect Thoughts (Su): A dark naga can continuously detect thoughts as the spell cast by a 9th-level sorcerer (DC 15). This ability is always active.

Poison (Ex): Sting, Fortitude save (DC 16) or lapse into a nightmare-haunted sleep for 2d4 minutes.

Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.

Charm Resistance (Ex): Dark nagas receive a +2 racial bonus to saving throws against all charm effects (not included in the statistics block).

Spells: Dark nagas cast spells as 7th-level sorcerers.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002