|Size & Type (subtype):||Small Outsider (Earth)||Hit Dice:||3d8+3 (16)|
|Initiative: ||-1 (Dex) ||Speed: ||30 ft., fly 40 ft. (average) |
|Armor Class: ||16 (+1 size, -1 Dex, +6 natural) ||Attacks: ||2 claws +7 melee |
|Damage: ||Claw 1d3+3 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Breath weapon, spell-like abilities, summon mephit ||Special Qualities: ||Fast healing 2, damage reduction 10/+1 |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 17|
|Skills: ||Bluff +6, Hide +8, Listen +6, Move Silently +5, Spot +6 ||Feats: ||Power Attack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||Standard ||Alignment: ||Usually neutral |
|Advancement: ||4-6 HD (Small); 7-9 HD (Medium-size) |
Breath Weapon (Su): Cone of salt crystals, 10 feet, every
1d4 rounds as a standard action; damage 1d4, Reflex half DC 12.
Living creatures that fail their saves are tormented by itching skin
and burning eyes. This imposes a -4 morale penalty to AC and a -2
morale penalty to attack rolls for 3 rounds.
Spell-Like Abilities: Once per hour a salt mephit can use
glitterdust as the spell cast by a 3rd-level sorcerer (save DC 12 +
spell level). Once per day it can draw the moisture from an area in
a 20-foot radius centered on itself. Living creatures within range
take 2d8 points of damage (Fortitude half DC 15). This is especially
devastating to aquatic creatures and plants, which receive a -2 racial
penalty to their saving throws.
Summon Mephit (Sp): Once per day, all mephits can summon other
mephits much as though casting a summon monster spell, but they
have only a 25% chance of success to summon one mephit of the
same type. Roll d%: On a failure, no creature answers the
summons. A mephit that has just been summoned cannot use its own
summon ability for 1 hour.
Fast Healing (Ex): A salt mephit heals 2 points of damage each round,
provided it is still alive and it is in an arid environment.