Ettercaps speak Common.
Combat
Ettercaps are not brave creatures, but their cunning traps
often ensure that the enemy never draws a weapon. When an
ettercap does engage its enemies, it attacks with its keen-edged
claws and venomous bite.
Web (Ex): An ettercap can cast a web eight times per day. This
is similar to an attack with a net but has a maximum range of 50
feet, with a range increment of 10 feet, and is effective against
targets of up to Medium-size (see page 102 in the Player's
Handbook for details on net attacks). The web anchors the target
in place, allowing no movement. An entangled creature can escape
with a successful Escape Artist check (DC 20) or burst the web
with a successful Strength check (DC 26). The web has 6 hit
points and takes double damage from fire. Ettercaps can also
create sheets of sticky webbing from 5 to 60 feet square. They
usually position these to snare flying creatures but can also try
to trap prey on the ground. Approaching creatures must succeed at
a Spot check (DC 20) to notice a web or stumble into it and
become trapped as though by a successful web attack. Attempts to
escape or burst the webbing receive a +5 bonus if the trapped
creature has something to walk on or grab while pulling free.
Each 5-foot-square section has 6 hit points and takes double
damage from fire. An ettercap can move across its own sheet web
at its climb speed and can determine the exact location of any
creature touching the web.
Poison (Ex): Bite, Fortitude save (DC 13); initial damage 1d6
temporary Dexterity, secondary damage 2d6 temporary Dexterity.
Skills: *Ettercaps in shadow receive a +4 racial bonus to Hide
and Spot checks.
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