Dryad | Size & Type (subtype): | Medium-Size Fey | Hit Dice: | 2d6 (7) | Initiative: | +6 (+2 Dex, +4 Improved Initiative) | Speed: | 30 ft. | Armor Class: | 12 (+2 Dex) | Attacks: | Dagger +1 melee | Damage: | Dagger 1d4 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities | Special Qualities: | Symbiosis | Saving Throws | Fortitude: 0 Reflex: 5 Will: 5
| Abilities: | Str: 10 Dex: 15 Con: 11 Int: 14 Wis: 15 Cha: 18 | Skills: | Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 | Feats: | Alertness, Dodge, Improved Initiative | Climate and Terrain: | Temperate and warm forest | Climate: | temperate,warm | Terrain: | forest | Organization: | Solitary or grove (4-7) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | Standard | Alignment: | Always chaotic good | Advancement: | 3-4 HD (Medium-size) |
| Description: |
Dryads speak Common, Elven, and Sylvan.
Combat
Spell-Like Abilities: Dryads can communicate with plants at
will (as speak with plants). They can also, at will, step inside
any tree and use dimension door as cast by a 7th-level sorcerer
to reach their own oak tree. A dryad can use charm person three
times per day, as cast by a 4th-level sorcerer; targets must
succeed at a Will save (DC 15) or be charmed for 4 hours.
Symbiosis (Su): Each dryad is mystically bound to a single,
enormous oak tree and must never stray more than 300 yards from
it. Any who do become ill and die within 4d6 hours. A
dryad's oak does not radiate magic.
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