|Size & Type (subtype):||Medium-Size Fey||Hit Dice:||2d6 (7)|
|Initiative: ||+6 (+2 Dex, +4 Improved Initiative) ||Speed: ||30 ft. |
|Armor Class: ||12 (+2 Dex) ||Attacks: ||Dagger +1 melee |
|Damage: ||Dagger 1d4 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities ||Special Qualities: ||Symbiosis |
|Saving Throws ||Fortitude: 0 |
|Abilities: ||Str: 10|
|Skills: ||Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 ||Feats: ||Alertness, Dodge, Improved Initiative |
|Climate and Terrain: ||Temperate and warm forest ||Climate: ||temperate,warm |
|Terrain: ||forest ||Organization: ||Solitary or grove (4-7) |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||Standard ||Alignment: ||Always chaotic good |
|Advancement: ||3-4 HD (Medium-size) |
Dryads speak Common, Elven, and Sylvan.
Spell-Like Abilities: Dryads can communicate with plants at
will (as speak with plants). They can also, at will, step inside
any tree and use dimension door as cast by a 7th-level sorcerer
to reach their own oak tree. A dryad can use charm person three
times per day, as cast by a 4th-level sorcerer; targets must
succeed at a Will save (DC 15) or be charmed for 4 hours.
Symbiosis (Su): Each dryad is mystically bound to a single,
enormous oak tree and must never stray more than 300 yards from
it. Any who do become ill and die within 4d6 hours. A
dryad's oak does not radiate magic.