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Size & Type (subtype):Medium-Size FeyHit Dice:2d6 (7)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   30 ft.  
Armor Class:   12 (+2 Dex)   Attacks:   Dagger +1 melee  
Damage:   Dagger 1d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:   Symbiosis  
Saving Throws  Fortitude: 0  
Reflex: 5  
Will: 5  
Abilities:   Str: 10
Dex: 15
Con: 11
Int: 14
Wis: 15
Cha: 18
Skills:   Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7   Feats:   Alertness, Dodge, Improved Initiative  
Climate and Terrain:   Temperate and warm forest   Climate:   temperate,warm  
Terrain:   forest   Organization:   Solitary or grove (4-7)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard   Alignment:   Always chaotic good  
Advancement:   3-4 HD (Medium-size)  


Dryads speak Common, Elven, and Sylvan.


Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours.

Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002