|Size & Type (subtype):||Small Humanoid (Halfling)||Hit Dice:||1d8 (4)|
|Initiative: ||+1 (Dex) ||Speed: ||20 ft. |
|Armor Class: ||15 (+1 Size, +1 Dex, +3 studded leather) ||Attacks: ||Longsword +2 melee; or heavy crossbow +3 ranged |
|Damage: ||Longsword 1d8-1; or heavy crossbow 1d10 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: || ||Special Qualities: ||Darkvision, deep halfling traits |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 8|
|Skills: ||Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4 ||Feats: ||Weapon Focus (longsword) |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) |
|Challenge Rating: ||1/2 ||Challenge Rating Value: ||0.5 |
|Treasure: ||Standard ||Alignment: ||Usually neutral |
|Advancement: ||By character class |
Deep Halflings speak Halfling, Common, and Dwarven.
Halflings prefer to fight defensively, usually hiding and
launching ranged attacks as the foe approaches.
Deep Halfling Traits (Ex): Deep halflings benefit from a
number of racial traits.
- Small: Halflings gain a +1 size bonus to AC and attack
rolls and a +4 size bonus to Hide checks, but they must
use smaller weapons than humans use, and their lifting
and carrying limits are three-quarters of those of
- +1 racial bonus to all saving throws.
- +2 morale bonus to saving throws against fear. (This
bonus stacks with the halfling's +1 bonus to saving
throws in general.)
- +1 racial attack bonus with a thrown weapon.
- Darkvision up to 60 feet.
- Stonecunning: Like dwarves, deep halflings receive a +2
racial bonus to checks to notice unusual stonework.
Something that isn't stone but that is disguised as
stone also counts as unusual stonework. A deep halfling
who merely comes within 10 feet of unusual stonework can
make a check as though actively searching and can use the
Search skill to find stonework traps as a rogue can. A
deep halfling can also intuit depth, sensing the
approximate distance underground as naturally as a human
can sense which way is up.
Skills: Deep halflings receive a +2 racial bonus to Appraise
checks and Craft checks that are related to stone or metal. Their
keen hearing bestows a +2 racial bonus to Listen checks.
Deep Halfling Characters
A deep halfling's favored class is rogue.