Halfling:Deep Halfling | Size & Type (subtype): | Small Humanoid (Halfling) | Hit Dice: | 1d8 (4) | Initiative: | +1 (Dex) | Speed: | 20 ft. | Armor Class: | 15 (+1 Size, +1 Dex, +3 studded leather) | Attacks: | Longsword +2 melee; or heavy crossbow +3 ranged | Damage: | Longsword 1d8-1; or heavy crossbow 1d10 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Darkvision, deep halfling traits | Saving Throws | Fortitude: 3 Reflex: 2 Will: 1
| Abilities: | Str: 8 Dex: 13 Con: 10 Int: 11 Wis: 11 Cha: 11 | Skills: | Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4 | Feats: | Weapon Focus (longsword) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | Standard | Alignment: | Usually neutral | Advancement: | By character class |
| Description: |
Deep Halflings speak Halfling, Common, and Dwarven.
Combat
Halflings prefer to fight defensively, usually hiding and
launching ranged attacks as the foe approaches.
Deep Halfling Traits (Ex): Deep halflings benefit from a
number of racial traits.
- Small: Halflings gain a +1 size bonus to AC and attack
rolls and a +4 size bonus to Hide checks, but they must
use smaller weapons than humans use, and their lifting
and carrying limits are three-quarters of those of
Medium-size creatures.
- +1 racial bonus to all saving throws.
- +2 morale bonus to saving throws against fear. (This
bonus stacks with the halfling's +1 bonus to saving
throws in general.)
- +1 racial attack bonus with a thrown weapon.
- Darkvision up to 60 feet.
- Stonecunning: Like dwarves, deep halflings receive a +2
racial bonus to checks to notice unusual stonework.
Something that isn't stone but that is disguised as
stone also counts as unusual stonework. A deep halfling
who merely comes within 10 feet of unusual stonework can
make a check as though actively searching and can use the
Search skill to find stonework traps as a rogue can. A
deep halfling can also intuit depth, sensing the
approximate distance underground as naturally as a human
can sense which way is up.
Skills: Deep halflings receive a +2 racial bonus to Appraise
checks and Craft checks that are related to stone or metal. Their
keen hearing bestows a +2 racial bonus to Listen checks.
Deep Halfling Characters
A deep halfling's favored class is rogue.
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