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Halfling:Deep Halfling
Size & Type (subtype):Small Humanoid (Halfling)Hit Dice:1d8 (4)
Initiative:   +1 (Dex)   Speed:   20 ft.  
Armor Class:   15 (+1 Size, +1 Dex, +3 studded leather)   Attacks:   Longsword +2 melee; or heavy crossbow +3 ranged  
Damage:   Longsword 1d8-1; or heavy crossbow 1d10   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Darkvision, deep halfling traits  
Saving Throws  Fortitude: 3  
Reflex: 2  
Will: 1  
Abilities:   Str: 8
Dex: 13
Con: 10
Int: 11
Wis: 11
Cha: 11
Skills:   Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4   Feats:   Weapon Focus (longsword)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard   Alignment:   Usually neutral  
Advancement:   By character class  


Deep Halflings speak Halfling, Common, and Dwarven.


Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches.

Deep Halfling Traits (Ex): Deep halflings benefit from a number of racial traits.

  • Small: Halflings gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • +1 racial bonus to all saving throws.
  • +2 morale bonus to saving throws against fear. (This bonus stacks with the halfling's +1 bonus to saving throws in general.)
  • +1 racial attack bonus with a thrown weapon.
  • Darkvision up to 60 feet.
  • Stonecunning: Like dwarves, deep halflings receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Skills: Deep halflings receive a +2 racial bonus to Appraise checks and Craft checks that are related to stone or metal. Their keen hearing bestows a +2 racial bonus to Listen checks.

Deep Halfling Characters

A deep halfling's favored class is rogue.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002