|Size & Type (subtype):||Medium-Size Monstrous Humanoid||Hit Dice:||9d8+9 (49)|
|Initiative: ||+1 (Dex) ||Speed: ||30 ft., swim 30 ft. |
|Armor Class: ||22 (+1 Dex, +11 natural) ||Attacks: ||2 claws +13 melee |
|Damage: ||Claw 1d4+4 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities, weakness, mimicry ||Special Qualities: ||SR 18, darkvision 90 ft. |
|Saving Throws ||Fortitude: 6 |
|Abilities: ||Str: 19|
|Skills: ||Concentration +13, Craft or Knowledge (any one) +5, Hide +11, Listen +11, Spot +11 ||Feats: ||Alertness, Blind-Fight, Combat Casting, Great Fortitude |
|Climate and Terrain: ||Temperate and warm forest and marsh ||Climate: ||temperate,warm |
|Terrain: ||forest,marsh ||Organization: ||Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) |
|Challenge Rating: ||5 or 12 (covey) ||Challenge Rating Value: ||5 |
|Treasure: ||Standard ||Alignment: ||Always chaotic evil |
|Advancement: ||By character class |
Green Hags speak Giant and Common.
Spell-Like Abilities: At will: change self, dancing lights,
ghost sound, invisibility, pass without trace, tongues, and water
breathing. These abilities are as the spells cast by an 8th-level
sorcerer (save DC 10 + spell level).
Weakness (Su): The green hag can weaken a foe by making a
special touch attack. The affected opponent must succeed at a
Fortitude save (DC 13) or take 2d4 points of temporary Strength
Mimicry (Ex): Green hags can imitate the sounds of almost any
animal found near their lairs.