|Size & Type (subtype):||Large Monstrous Humanoid||Hit Dice:||7d8+14 (45)|
|Initiative: ||+1 (Dex) ||Speed: ||40 ft. |
|Armor Class: ||20 (-1 size, +1 Dex, +10 natural) ||Attacks: ||2 claws +13 melee, bite +8 melee |
|Damage: ||Claw 1d6+7, bite 1d6+3 ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: ||Improved grab, rend 2d6+14, spell-like abilities ||Special Qualities: ||SR 19, steely skin |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 25|
|Skills: ||Concentration +12, Hide +7, Listen +11, Spot +11 ||Feats: ||Alertness, Blind-Fight, Combat Casting |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) |
|Challenge Rating: ||6 or 12 (covey) ||Challenge Rating Value: ||6 |
|Treasure: ||Standard ||Alignment: ||Always chaotic evil |
|Advancement: ||By character class |
Annis speak Giant and Common.
Improved Grab (Ex): To use this ability, the annis must hit a
Large or smaller creature with a claw attack.
Rend (Ex): An annis that hits with both claw attacks latches
onto the opponent's body and tears the flesh. This attack
automatically deals an additional 2d6+14 points of damage.
Tear (Ex): An annis automatically hits a held opponent with
all its melee attacks each round it maintains the hold.
Spell-Like Abilities: 3/day-change self and fog cloud. These
abilities are as the spells cast by an 8th-level sorcerer.
Steely Skin (Ex): The steely skin of an annis reduces damage
dealt by slashing and piercing weapons by 1 point of damage per
hit. Conversely, their brittle bones increase damage dealt by
bludgeoning weapons by 1 point per hit. (Treat combination
weapons such as morningstars as bludgeoning weapons.)