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Hag:Sea Hag
Size & Type (subtype):Large Monstrous Humanoid (Aquatic)Hit Dice:3d8+3 (16)
Initiative:   +1 (Dex)   Speed:   30 ft., swim 40 ft.  
Armor Class:   13 (-1 size, +1 Dex, +3 natural)   Attacks:   2 claws +6 melee  
Damage:   Claw 1d4+4   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Horrific appearance, evil eye   Special Qualities:   SR 14, water breathing  
Saving Throws  Fortitude: 2  
Reflex: 4  
Will: 4  
Abilities:   Str: 19
Dex: 12
Con: 12
Int: 10
Wis: 13
Cha: 10
Skills:   Craft or Knowledge (any one) +4, Hide +3, Listen +9, Spot +9   Feats:   Alertness  
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)  
Challenge Rating:   4 or 12 (covey)   Challenge Rating Value:   4  
Treasure:   Standard   Alignment:   Always chaotic evil  
Advancement:   By character class  


Sea hags speak Giant and Common.

Horrific Appearance (Su): The sight of a sea hag is so revolting that anyone who sets eyes upon one must succeed at a Fortitude save (DC 11) or instantly be weakened, taking 2d8 points of temporary Strength damage. This cannot reduce a victim to a negative Strength score, but anyone reduced to Strength 0 is helpless. Creatures who successfully save cannot be affected again by the same hag's horrific appearance for one day.

Evil Eye (Su): Three times per day a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed at a Fortitude save (DC 11). Creatures who fail have a 25% chance of dying instantly from fright; even if they survive, they fall into a whimpering catatonia for three days, although remove curse or dispel evil can restore sanity sooner.

Water Breathing (Ex): Sea hags can breathe underwater indefinitely and can freely use their abilities while submerged.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002