A golem's creator can command it if the golem is within
60 feet and can see and hear its creator. If uncommanded, the
golem usually follows its last instruction to the best of its
ability, though if attacked it returns the attack. The creator
can give the golem a simple program to govern its actions in his
or her absence.
Golems do not need to breathe and are immune to most forms of
Construct: Immune to mind-influencing effects, poison,
disease, and similar effects. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
Breath Weapon (Su): First or second round of combat-cloud of
poisonous gas, 10-foot cube directly in front of the golem
lasting 1 round, free action every 1d4+1 rounds; Fortitude save
(DC 17), initial damage 1d4 temporary Constitution, secondary
Magic Immunity (Ex): An iron golem is immune to all spells,
spell-like abilities, and supernatural effects, except as
follows. An electricity effect slows it (as the slow spell) for 3
rounds, with no saving throw. A fire effect breaks any slow
effect on the golem and cures 1 point of damage for each 3 points
of damage it would otherwise deal. For example, a flesh golem hit
by a fireball cast by a 5th-level wizard gains back 6 hit points
if the damage total is 18. The golem rolls no saving throw
against fire effects.
Rust Vulnerability (Ex): An iron golem is affected normally by
rust attacks, such as that of a rust monster or a rusting grasp
The cost listed for each golem includes that of the physical
body and all the materials and spell components that are consumed
or become a permanent part of it.
Understanding the rituals requires a character of the required
level with the Craft Magic Arms and Armor and Craft Wondrous Item
feats. The creator must labor for at least 8 hours each day in a
specially prepared laboratory or workroom. The chamber is similar
to an alchemist's laboratory and costs 500 gp to establish.
When not working on the rituals, the creator must rest and can
perform no other activities except eating, sleeping, or talking.
If personally constructing the golem's body, the creator can
perform the building and rituals together. If the creator misses
a day of rituals, the process fails and must be started again.
Money spent is lost, but XP spent are not. The golem's body
can be reused, as can the laboratory.
Completing the ritual drains the appropriate XP from the
creator and requires casting any spells on the final day. The
creator must cast the spells personally, but they can come from
outside sources, such as scrolls.
The golem costs 100,000 gp to create, which includes 1,500 gp
for the body. Assembling the body requires a successful Craft
(armorsmithing or weaponsmithing) check (DC 20). The creator must
be 16th level and able to cast arcane spells. Completing the
ritual drains 2,000 XP from the creator and requires cloudkill,
geas/quest, limited wish, and polymorph any object.