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Gnome:Forest Gnome
Size & Type (subtype):Small Humanoid (Gnome)Hit Dice:1d8+1 (5)
Initiative:   +0   Speed:   20 ft., swim 40 feet.  
Armor Class:   16 (+1 size, +4 chain shirt, +1 small shield)   Attacks:   Short sword +2 melee; or light crossbow +2 ranged  
Damage:   Short sword 1d6-1; or light crossbow 1d8   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spells   Special Qualities:   Gnome traits, speak with animals, pass without trace  
Saving Throws  Fortitude: 3  
Reflex: 0  
Will: 0  
Abilities:   Str: 8
Dex: 10
Con: 12
Int: 11
Wis: 11
Cha: 11
Skills:   Hide +4*, Listen +4, Spot +2   Feats:   Weapon Focus (short sword)  
Climate and Terrain:   Any forest, hill, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,underground   Organization:   Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard   Alignment:   Usually neutral good  
Advancement:   By character class  

Description:  

Forest Gnomes speak Gnome as well as Elf, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals.

Combat

Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

Spells: Gnomes with Intelligence scores of 10 or higher may cast dancing lights, ghost sound, and prestidigitation, each once per day as a 1st-level wizard (spell failure penalties for armor apply).

Speak with Animals (Sp): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.).

Gnome Traits (Ex): Gnomes benefit from a number of racial traits.

  • Small: Gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • Forest gnomes have the innate ability to pass without trace (as the spell).
  • Low-light Vision. Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
  • +2 racial bonus to saving throws against illusions.
  • +1 racial bonus to attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
  • +4 dodge bonus against giants.

Skills: Gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell. Forest gnomes receive a +4 racial bonus to Hide checks, which improves to +8 in a wooded area.

Forest Gnome Characters

A forest gnome's favored class is illusionist.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002