Gnome:Forest Gnome | Size & Type (subtype): | Small Humanoid (Gnome) | Hit Dice: | 1d8+1 (5) | Initiative: | +0 | Speed: | 20 ft., swim 40 feet. | Armor Class: | 16 (+1 size, +4 chain shirt, +1 small shield) | Attacks: | Short sword +2 melee; or light crossbow +2 ranged | Damage: | Short sword 1d6-1; or light crossbow 1d8 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spells | Special Qualities: | Gnome traits, speak with animals, pass without trace | Saving Throws | Fortitude: 3 Reflex: 0 Will: 0
| Abilities: | Str: 8 Dex: 10 Con: 12 Int: 11 Wis: 11 Cha: 11 | Skills: | Hide +4*, Listen +4, Spot +2 | Feats: | Weapon Focus (short sword) | Climate and Terrain: | Any forest, hill, and underground | Climate: | cold,temperate,warm | Terrain: | forest,hill,underground | Organization: | Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | Standard | Alignment: | Usually neutral good | Advancement: | By character class |
| Description: |
Forest Gnomes speak Gnome as well as Elf, Sylvan, and a
simple language that enables them to communicate on a very basic
level with forest animals.
Combat
Gnomes make heavy use of illusion magic and carefully prepared
ambushes and traps whenever they can.
Spells: Gnomes with Intelligence scores of 10 or higher may
cast dancing lights, ghost sound, and prestidigitation, each once
per day as a 1st-level wizard (spell failure penalties for armor
apply).
Speak with Animals (Sp): Once per day a gnome can use speak
with animals as a 1st-level druid to communicate with a burrowing
mammal (badger, fox, rabbit, etc.).
Gnome Traits (Ex): Gnomes benefit from a number of racial
traits.
- Small: Gnomes gain a +1 size bonus to AC and attack rolls
and a +4 size bonus to Hide checks, but they must use
smaller weapons than humans use, and their lifting and
carrying limits are three-quarters of those of
Medium-size creatures.
- Forest gnomes have the innate ability to pass without
trace (as the spell).
- Low-light Vision. Gnomes can see twice as far as a human
in starlight, moonlight, torchlight, and similar
conditions of poor illumination.
- +2 racial bonus to saving throws against illusions.
- +1 racial bonus to attack rolls against kobolds,
goblinoids, orcs, and reptilian humanoids.
- +4 dodge bonus against giants.
Skills: Gnomes receive a +2 racial bonus to Listen checks, for
their keen hearing, and to Alchemy checks, because their
sensitive noses allow them to monitor alchemical processes by
smell. Forest gnomes receive a +4 racial bonus to Hide checks,
which improves to +8 in a wooded area.
Forest Gnome Characters
A forest gnome's favored class is illusionist.
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