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Size & Type (subtype):Small Humanoid (Gnome)Hit Dice:1d8+1 (5)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   16 (+1 size, +4 chain shirt, +1 small shield)   Attacks:   Short sword +2 melee; or light crossbow +2 ranged  
Damage:   Short sword 1d6-1; or light crossbow 1d8   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:   Svirfneblin traits, non-detection, speak with animals  
Saving Throws  Fortitude: 5  
Reflex: 2  
Will: 2  
Abilities:   Str: 8
Dex: 12
Con: 12
Int: 10
Wis: 12
Cha: 6
Skills:   Hide +2*, Listen +4, Spot +2   Feats:   Weapon Focus (short sword)  
Climate and Terrain:   Any forest, hill, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,underground   Organization:   Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard   Alignment:   Usually neutral good  
Advancement:   By character class  


Speak Gnome, Common, Terran, and Undercommon. Most also speak the language of drow or kuo-toa.


Svirfneblin make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

Spell-Like Abilities: Svirfneblin can use blindness, blur, and change self each once per day. These abilities are as the spells cast by a wizard of the svirfneblin's character level (save DC 10 + spell level).

Nondetection (Su): Svirfneblin have a continuous nondetection ability as the spell.

Speak with Animals (Sp): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.).

Svirfneblin Traits (Ex): Svirfneblin benefit from a number of racial traits.

  • Small: Gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • Low-light Vision. Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
  • +1 racial bonus to attack rolls against kobolds and goblinoids.
  • Darkvision up to 120 feet.
  • Spell resistance of 11 + character level.
  • +2 racial bonus to all saving throws.
  • +4 dodge bonus against all creatures.
  • Stonecunning: Like dwarves, svirfneblin receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Skills: All gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell. Svirfneblin receive a +2 racial bonus to Hide checks, which improves to +4 in darkened areas underground.

Svirfneblin Characters

A svirfneblin's favored class is illusionist.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002