Speak Gnome, Common, Terran, and Undercommon.
Most also speak the language of drow or kuo-toa.
Svirfneblin make heavy use of illusion magic and carefully
prepared ambushes and traps whenever they can.
Spell-Like Abilities: Svirfneblin can use blindness, blur, and
change self each once per day. These abilities are as the spells
cast by a wizard of the svirfneblin's character level (save
DC 10 + spell level).
Nondetection (Su): Svirfneblin have a continuous nondetection
ability as the spell.
Speak with Animals (Sp): Once per day a gnome can use speak
with animals as a 1st-level druid to communicate with a burrowing
mammal (badger, fox, rabbit, etc.).
Svirfneblin Traits (Ex): Svirfneblin benefit from a number of
- Small: Gnomes gain a +1 size bonus to AC and attack rolls
and a +4 size bonus to Hide checks, but they must use
smaller weapons than humans use, and their lifting and
carrying limits are three-quarters of those of
- Low-light Vision. Gnomes can see twice as far as a human
in starlight, moonlight, torchlight, and similar
conditions of poor illumination.
- +1 racial bonus to attack rolls against kobolds and
- Darkvision up to 120 feet.
- Spell resistance of 11 + character level.
- +2 racial bonus to all saving throws.
- +4 dodge bonus against all creatures.
- Stonecunning: Like dwarves, svirfneblin receive a +2
racial bonus to checks to notice unusual stonework.
Something that isn't stone but that is disguised as
stone also counts as unusual stonework. A deep gnome who
merely comes within 10 feet of unusual stonework can make
a check as though actively searching and can use the
Search skill to find stonework traps as a rogue can. A
svirfneblin can also intuit depth, sensing the
approximate distance underground as naturally as a human
can sense which way is up.
Skills: All gnomes receive a +2 racial bonus to Listen checks,
for their keen hearing, and to Alchemy checks, because their
sensitive noses allow them to monitor alchemical processes by
smell. Svirfneblin receive a +2 racial bonus to Hide checks,
which improves to +4 in darkened areas underground.
A svirfneblin's favored class is illusionist.