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Gnome:Rock Gnome
Size & Type (subtype):Small Humanoid (Gnome)Hit Dice:1d8+1 (5)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   16 (+1 size, +4 chain shirt, +1 small shield)   Attacks:   Short sword +2 melee; or light crossbow +2 ranged  
Damage:   Short sword 1d6-1; or light crossbow 1d8   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spells   Special Qualities:   Gnome traits, speak with animals  
Saving Throws  Fortitude: 3  
Reflex: 0  
Will: 0  
Abilities:   Str: 8
Dex: 10
Con: 12
Int: 11
Wis: 11
Cha: 11
Skills:   Listen +4, Spot +2   Feats:   Weapon Focus (short sword)  
Climate and Terrain:   Any forest, hill, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,underground   Organization:   Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard   Alignment:   Usually neutral good  
Advancement:   By character class  


Gnomes speak their own language, Gnome. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin or Kobold.


Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

Spells: Gnomes with Intelligence scores of 10 or higher may cast dancing lights, ghost sound, and prestidigitation, each once per day as a 1st-level wizard (spell failure penalties for armor apply).

Speak with Animals (Sp): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.).

Gnome Traits (Ex): Gnomes benefit from a number of racial traits.

  • Small: Gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • Low-light Vision. Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
  • +2 racial bonus to saving throws against illusions.
  • +1 racial bonus to attack rolls against kobolds and goblinoids.
  • +4 dodge bonus against giants.

Skills: Gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell.

Gnome Characters

A gnome's favored class is illusionist.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002