Gnomes speak their own language, Gnome. Most gnomes who travel
outside gnome lands (as traders, tinkers, or adventurers) know
Common, while warriors in gnome settlements usually learn Goblin
Gnomes make heavy use of illusion magic and carefully prepared
ambushes and traps whenever they can.
Spells: Gnomes with Intelligence scores of 10 or higher may
cast dancing lights, ghost sound, and prestidigitation, each once
per day as a 1st-level wizard (spell failure penalties for armor
Speak with Animals (Sp): Once per day a gnome can use speak
with animals as a 1st-level druid to communicate with a burrowing
mammal (badger, fox, rabbit, etc.).
Gnome Traits (Ex): Gnomes benefit from a number of racial
- Small: Gnomes gain a +1 size bonus to AC and attack rolls
and a +4 size bonus to Hide checks, but they must use
smaller weapons than humans use, and their lifting and
carrying limits are three-quarters of those of
- Low-light Vision. Gnomes can see twice as far as a human
in starlight, moonlight, torchlight, and similar
conditions of poor illumination.
- +2 racial bonus to saving throws against illusions.
- +1 racial bonus to attack rolls against kobolds and
- +4 dodge bonus against giants.
Skills: Gnomes receive a +2 racial bonus to Listen checks, for
their keen hearing, and to Alchemy checks, because their
sensitive noses allow them to monitor alchemical processes by
A gnome's favored class is illusionist.