Dragon turtles speak Aquan, Draconic, and Common.
Combat
Breath Weapon (Su): Cloud of superheated steam 20 feet high,
25 feet wide, and 50 feet long, every 1d4 rounds; damage 20d6,
Reflex half DC 21; effective both on the surface and underwater.
Snatch (Ex): A dragon turtle that hits with a bite attack
attempts to start a grapple as a free action without provoking an
attack of opportunity. If it gets a hold on a creature three or
more sizes smaller, it seizes the creature with its mouth and
automatically deals bite damage each round. If it does not move
and takes no other action in combat, it deals double bite damage
to the snatched creature. A snatched creature gets no saving
throw against the dragon turtle's breath weapon. The dragon
turtle can drop a creature it has snatched as a free action or
use a standard action to fling it aside. A flung creature travels
60 feet and takes 6d6 points of damage.
Capsize (Ex): A submerged dragon turtle that surfaces under a
boat or ship less than 20 feet long capsizes the vessel 95% of
the time. It has a 50% chance to capsize a vessel from 20 to 60
feet long and a 20% chance to capsize one over 60 feet long.
Skills: *Dragon turtles receive a +8 racial bonus to Hide
checks when submerged.
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