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Giant:Storm Giant
Size & Type (subtype):Huge Giant (Electricity)Hit Dice:19d8+114 (199)
Initiative:   +2 (Dex)   Speed:   40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.  
Armor Class:   27 (-2 size, +2 Dex, +12 natural, +5 breastplate)   Attacks:   Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged  
Damage:   Gargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14   Face and Reach:   10 ft. by 10 ft./15 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:   Electricity immunity, rock catching, freedom of movement, water breathing  
Saving Throws  Fortitude: 17  
Reflex: 8  
Will: 9  
Abilities:   Str: 39
Dex: 14
Con: 23
Int: 16
Wis: 16
Cha: 15
Skills:   Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8   Feats:   Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder  
Climate and Terrain:   Temperate and warm mountains   Climate:   temperate,warm  
Terrain:   mountains   Organization:   Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)  
Challenge Rating:   13   Challenge Rating Value:   13  
Treasure:   Standard coins; double goods; standard items   Alignment:   Often chaotic good  
Advancement:   By character class  

Description:  

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level.

Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell.

Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.

Feats: Storm giants have EHD as though they were large creatures.

Storm Giant Characters

Storm giant clerics can choose two of the following domains: Chaos, Good, Protection, and War.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002