All giants speak Giant. Those with Intelligence scores of at
least 10 also speak Common.
Spell-Like Abilities: Once per day a storm giant can call
lightning as a 15th-level druid and use chain lighting as a
15th-level sorcerer. Twice per day a storm giant can control
weather as a 20th-level druid and levitate as a 20th-level
sorcerer. Save DC is 12 + spell level.
Freedom of Movement (Su): Storm giants continuously have
freedom of movement as the spell.
Water Breathing (Ex): Storm giants can breathe underwater
indefinitely and can freely use their spell-like abilities while
Rock Throwing (Ex): Adult giants are accomplished rock
throwers and receive a +1 racial bonus to attack rolls when
throwing rocks. A giant of at least Large size can hurl rocks
weighing 40 to 50 pounds each (Small objects) up to 5 range
increments. The size of the range increment varies with the
giant's variety. A Huge giant can hurl rocks of 60 to 80
pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch
Small, Medium-size, or Large rocks (or projectiles of similar
shape). Once per round, a giant that would normally be hit by a
rock can make a Reflex save to catch it as a free action. The DC
is 15 for a Small rock, 20 for a Medium-size one, and 25 for a
Large one. (If the projectile has a magical bonus to attack, the
DC increases by that amount.) The giant must be ready for and
aware of the attack.
Skills: Storm giants have EHD as though they were
large creatures. Storm giants ignore all weight penalties for
gear carried when swimming.
Feats: Storm giants have EHD as though they were
Storm Giant Characters
Storm giant clerics can choose two of the following domains:
Chaos, Good, Protection, and War.