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Giant:Cloud Giant
Size & Type (subtype):Huge Giant (Air)Hit Dice:17d8+102 (178)
Initiative:   +1 (Dex)   Speed:   50 ft.  
Armor Class:   21 (-2 size, +1 Dex, +12 natural)   Attacks:   Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged  
Damage:   Gargantuan morningstar 4d6+18; or rock 2d8+12   Face and Reach:   10 ft. by 10 ft./15 ft.  
Special Attacks:   Rock throwing, spell-like abilities   Special Qualities:   Rock catching, scent  
Saving Throws  Fortitude: 16  
Reflex: 6  
Will: 6  
Abilities:   Str: 35
Dex: 13
Con: 23
Int: 12
Wis: 12
Cha: 13
Skills:   Climb +16, Jump +16, Listen +10, Spot +10   Feats:   Alertness, Cleave, Great Cleave, Power Attack  
Climate and Terrain:   Temperate and warm mountains and aquatic   Climate:   temperate,warm  
Terrain:   aquatic,mountains   Organization:   Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)  
Challenge Rating:   11   Challenge Rating Value:   11  
Treasure:   Standard coins; double goods; standard items   Alignment:   Usually neutral good or neutral evil  
Advancement:   By character class  

Description:  

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Spell-Like Abilities: Cloud giants who dwell on cloud islands (see below) can use the following as the spells cast by a 15th-level sorcerer: 3/day-levitate (self plus 2,000 pounds) and obscuring mist; 1/day-fog cloud.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: Cloud giants have EHD as though they were large creatures.

Feats: Cloud giants have EHD as though they were large creatures.

Cloud Giant Characters

Good clerics have access to any two of the following domains: Good, Healing, Strength, and Sun. Evil clerics have access to any two of the following domains: Death, Evil, and Trickery.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002