All giants speak Giant. Those with Intelligence scores of at
least 10 also speak Common.
Spell-Like Abilities: Cloud giants who dwell on cloud islands
(see below) can use the following as the spells cast by a
15th-level sorcerer: 3/day-levitate (self plus 2,000 pounds) and
obscuring mist; 1/day-fog cloud.
Rock Throwing (Ex): Adult giants are accomplished rock
throwers and receive a +1 racial bonus to attack rolls when
throwing rocks. A giant of at least Large size can hurl rocks
weighing 40 to 50 pounds each (Small objects) up to 5 range
increments. The size of the range increment varies with the
giant's variety. A Huge giant can hurl rocks of 60 to 80
pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch
Small, Medium-size, or Large rocks (or projectiles of similar
shape). Once per round, a giant that would normally be hit by a
rock can make a Reflex save to catch it as a free action. The DC
is 15 for a Small rock, 20 for a Medium-size one, and 25 for a
Large one. (If the projectile has a magical bonus to attack, the
DC increases by that amount.) The giant must be ready for and
aware of the attack.
Skills: Cloud giants have EHD as though they were
Feats: Cloud giants have EHD as though they were
Cloud Giant Characters
Good clerics have access to any two of the following domains:
Good, Healing, Strength, and Sun. Evil clerics have access to any
two of the following domains: Death, Evil, and Trickery.