Giant:Fire Giant | Size & Type (subtype): | Large Giant (Fire) | Hit Dice: | 15d8+75 (142) | Initiative: | -1 (Dex) | Speed: | 30 ft. (chainmail); base 40 ft. | Armor Class: | 21 (-1 size, -1 Dex, +8 natural, +5 chainmail) | Attacks: | Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 ranged | Damage: | Huge greatsword 2d8+15; or rock 2d6+10 and 2d6 fire | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Rock throwing | Special Qualities: | Rock catching, fire subtype | Saving Throws | Fortitude: 14 Reflex: 4 Will: 5
| Abilities: | Str: 31 Dex: 9 Con: 21 Int: 10 Wis: 10 Cha: 11 | Skills: | Climb +11, Jump +11, Spot +7 | Feats: | Cleave, Great Cleave, Power Attack, Sunder | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) | Challenge Rating: | 10 | Challenge Rating Value: | 10 | Treasure: | Standard | Alignment: | Often lawful evil | Advancement: | By character class |
| Description: |
All giants speak Giant. Those with Intelligence scores of at
least 10 also speak Common.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Rock Throwing (Ex): Adult giants are accomplished rock
throwers and receive a +1 racial bonus to attack rolls when
throwing rocks. A giant of at least Large size can hurl rocks
weighing 40 to 50 pounds each (Small objects) up to 5 range
increments. The size of the range increment varies with the
giant's variety. A Huge giant can hurl rocks of 60 to 80
pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch
Small, Medium-size, or Large rocks (or projectiles of similar
shape). Once per round, a giant that would normally be hit by a
rock can make a Reflex save to catch it as a free action. The DC
is 15 for a Small rock, 20 for a Medium-size one, and 25 for a
Large one. (If the projectile has a magical bonus to attack, the
DC increases by that amount.) The giant must be ready for and
aware of the attack.
Fire Giant Characters
Clerics have access to any two of the following domains: Evil,
Law, Trickery, and War (most choose Trickery or War).
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