Giant:Frost Giant | Size & Type (subtype): | Large Giant (Cold) | Hit Dice: | 14d8+70 (133) | Initiative: | -1 (Dex) | Speed: | 40 ft. | Armor Class: | 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) | Attacks: | Huge greataxe +18/+13 melee; or rock +9/+4 ranged | Damage: | Huge greataxe 2d8+13; or rock 2d6+9 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Rock throwing | Special Qualities: | Rock catching, cold subtype | Saving Throws | Fortitude: 14 Reflex: 3 Will: 4
| Abilities: | Str: 29 Dex: 9 Con: 21 Int: 10 Wis: 10 Cha: 11 | Skills: | Climb +13, Jump +13, Spot +6 | Feats: | Cleave, Great Cleave, Power Attack, Sunder | Climate and Terrain: | Any cold land and underground | Climate: | cold | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level | Challenge Rating: | 9 | Challenge Rating Value: | 9 | Treasure: | Standard | Alignment: | Often chaotic evil | Advancement: | By character class |
| Description: |
All giants speak Giant. Those with Intelligence scores of at
least 10 also speak Common.
Cold Subtype (Ex): Cold immunity; double damage from fire
except on a successful save.
Rock Throwing (Ex): Adult giants are accomplished rock
throwers and receive a +1 racial bonus to attack rolls when
throwing rocks. A giant of at least Large size can hurl rocks
weighing 40 to 50 pounds each (Small objects) up to 5 range
increments. The size of the range increment varies with the
giant's variety. A Huge giant can hurl rocks of 60 to 80
pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch
Small, Medium-size, or Large rocks (or projectiles of similar
shape). Once per round, a giant that would normally be hit by a
rock can make a Reflex save to catch it as a free action. The DC
is 15 for a Small rock, 20 for a Medium-size one, and 25 for a
Large one. (If the projectile has a magical bonus to attack, the
DC increases by that amount.) The giant must be ready for and
aware of the attack.
Frost Giant Characters
Clerics have access to any two of the following domains:
Chaos, Destruction, Evil, and War (most choose Destruction or
War).
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