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Giant:Frost Giant
Size & Type (subtype):Large Giant (Cold)Hit Dice:14d8+70 (133)
Initiative:   -1 (Dex)   Speed:   40 ft.  
Armor Class:   21 (-1 size, -1 Dex, +9 natural, +4 chain shirt)   Attacks:   Huge greataxe +18/+13 melee; or rock +9/+4 ranged  
Damage:   Huge greataxe 2d8+13; or rock 2d6+9   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Rock throwing   Special Qualities:   Rock catching, cold subtype  
Saving Throws  Fortitude: 14  
Reflex: 3  
Will: 4  
Abilities:   Str: 29
Dex: 9
Con: 21
Int: 10
Wis: 10
Cha: 11
Skills:   Climb +13, Jump +13, Spot +6   Feats:   Cleave, Great Cleave, Power Attack, Sunder  
Climate and Terrain:   Any cold land and underground   Climate:   cold  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   Standard   Alignment:   Often chaotic evil  
Advancement:   By character class  


All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Frost Giant Characters

Clerics have access to any two of the following domains: Chaos, Destruction, Evil, and War (most choose Destruction or War).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002