⊕ Show advanced search options ⊖ Hide advanced search
Giant:Stone Giant Elder
Size & Type (subtype):Large Giant (Earth)Hit Dice:14d8+56 (119)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   25 (-1 size, +2 Dex, +11 natural, +3 hide)   Attacks:   Huge greatclub +17/+12 melee; or rock +12/+7 ranged  
Damage:   Huge greatclub 2d6+12; or rock 2d8+8   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Rock throwing, and see text   Special Qualities:   Rock catching  
Saving Throws  Fortitude: 13  
Reflex: 6  
Will: 4  
Abilities:   Str: 27
Dex: 15
Con: 19
Int: 10
Wis: 10
Cha: 15
Skills:   Climb +10, Hide +0*, Jump +10, Spot +3   Feats:   Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot  
Climate and Terrain:   Any mountains   Climate:   cold,temperate,warm  
Terrain:   mountains   Organization:   Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   Standard   Alignment:   Usually neutral  
Advancement:   By character class  

Description:  

Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities. One in ten elders is a sorcerer, usually of 3rd to 6th level.

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Spell-like Abilities: 1/day- stone shape, stone tell; 1/day- transmute rock to mud or transmute mud to rock. These are used as the spells cast by a 10th-level sorcerer.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: *A stone giant gains a +8 racial bonus to Hide checks in rocky terrain.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002