Some stone giants develop special abilities related to their
environment. These giant elders have Charisma scores of at least
15 and spell-like abilities. One in ten elders is a sorcerer, usually
of 3rd to 6th level.
All giants speak Giant. Those with Intelligence scores of at
least 10 also speak Common.
Spell-like Abilities: 1/day- stone shape, stone tell;
1/day- transmute rock to mud or transmute mud to rock. These are
used as the spells cast by a 10th-level sorcerer.
Rock Throwing (Ex): Adult giants are accomplished rock
throwers and receive a +1 racial bonus to attack rolls when
throwing rocks. A giant of at least Large size can hurl rocks
weighing 40 to 50 pounds each (Small objects) up to 5 range
increments. The size of the range increment varies with the
giant's variety. A Huge giant can hurl rocks of 60 to 80
pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch
Small, Medium-size, or Large rocks (or projectiles of similar
shape). Once per round, a giant that would normally be hit by a
rock can make a Reflex save to catch it as a free action. The DC
is 15 for a Small rock, 20 for a Medium-size one, and 25 for a
Large one. (If the projectile has a magical bonus to attack, the
DC increases by that amount.) The giant must be ready for and
aware of the attack.
Skills: *A stone giant gains a +8 racial bonus to Hide checks
in rocky terrain.