Dragonne | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 9d10+27 (76) | Initiative: | +6 (+2 Dex, +4 Improved Initiative) | Speed: | 40 ft., fly 30 ft. (poor) | Armor Class: | 18 (-1 size, +2 Dex, +7 natural) | Attacks: | Bite +12 melee, 2 claws +7 melee | Damage: | Bite 2d6+4, claw 2d4+2 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Roar | Special Qualities: | Scent | Saving Throws | Fortitude: 9 Reflex: 8 Will: 4
| Abilities: | Str: 19 Dex: 15 Con: 17 Int: 6 Wis: 12 Cha: 12 | Skills: | Listen +12, Spot +13 | Feats: | Blind-Fight, Improved Initiative | Climate and Terrain: | Temperate and warm desert, hill, andunderground | Climate: | temperate,warm | Terrain: | desert,hill,underground | Organization: | Solitary, pair, or pride (5-10) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Double standard | Alignment: | Usually neutral | Advancement: | 10-12 HD (Large); 13-27 HD (Huge) |
| Description: |
Dragonnes speak Draconic.
Combat
If opponents attempt to charge or encircle it, the dragonne
simply takes to the air and finds a more defensible position.
Dragonnes prefer not to fight in the air, since they are very
slow and maneuver poorly compared to most other flying creatures.
Roar (Su): A dragonne can loose a terrifying roar every 1d4
rounds. All creatures (except dragonnes) within 120 feet must
succeed at a Will save (DC 15) or be weakened with fear, losing
half their current Strength scores for 2d6 rounds. Those within
30 feet become deafened for 2d6 rounds: Creatures with 8 or fewer
HD get no saving throw, but others can negate the effect with a
successful Fortitude save (DC 15). Deafened creatures cannot be
affected again by the dragonne's roar.
Skills: Dragonnes receive a +2 racial bonus to Listen and Spot
checks.
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