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Size & Type (subtype):Large Magical BeastHit Dice:9d10+27 (76)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   40 ft., fly 30 ft. (poor)  
Armor Class:   18 (-1 size, +2 Dex, +7 natural)   Attacks:   Bite +12 melee, 2 claws +7 melee  
Damage:   Bite 2d6+4, claw 2d4+2   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Roar   Special Qualities:   Scent  
Saving Throws  Fortitude: 9  
Reflex: 8  
Will: 4  
Abilities:   Str: 19
Dex: 15
Con: 17
Int: 6
Wis: 12
Cha: 12
Skills:   Listen +12, Spot +13   Feats:   Blind-Fight, Improved Initiative  
Climate and Terrain:   Temperate and warm desert, hill, andunderground   Climate:   temperate,warm  
Terrain:   desert,hill,underground   Organization:   Solitary, pair, or pride (5-10)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Double standard   Alignment:   Usually neutral  
Advancement:   10-12 HD (Large); 13-27 HD (Huge)  


Dragonnes speak Draconic.


If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. Dragonnes prefer not to fight in the air, since they are very slow and maneuver poorly compared to most other flying creatures.

Roar (Su): A dragonne can loose a terrifying roar every 1d4 rounds. All creatures (except dragonnes) within 120 feet must succeed at a Will save (DC 15) or be weakened with fear, losing half their current Strength scores for 2d6 rounds. Those within 30 feet become deafened for 2d6 rounds: Creatures with 8 or fewer HD get no saving throw, but others can negate the effect with a successful Fortitude save (DC 15). Deafened creatures cannot be affected again by the dragonne's roar.

Skills: Dragonnes receive a +2 racial bonus to Listen and Spot checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002