|Size & Type (subtype):||Large Outsider (Lawful)||Hit Dice:||12d8+48 (102)|
|Initiative: ||+8 (+4 Dex, +4 Improved Initiative) ||Speed: ||40 ft. |
|Armor Class: ||28 (-1 size, +4 Dex, +15 natural) ||Attacks: ||Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged |
|Damage: ||Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Hive mind, poison, spell-like abilities ||Special Qualities: ||Immunities, resistances, fast healing 2, SR 25 |
|Saving Throws ||Fortitude: 12 |
|Abilities: ||Str: 19|
|Skills: ||Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18 ||Feats: ||Dodge, Improved Initiative, Mobility, Multiattack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors) |
|Challenge Rating: ||10 ||Challenge Rating Value: ||10 |
|Treasure: ||Standard ||Alignment: ||Always lawful neutral |
|Advancement: ||13-18 HD (Large); 19-24 HD (Huge) |
Myrmarchs speak Formian and Common.
Poison (Ex): Sting, Fortitude save (DC 20); initial and
secondary damage 2d6 temporary Dexterity.
Spell-Like Abilities: At will-charm monster,
clairaudience/clairvoyance, detect chaos, detect thoughts, magic
circle against chaos, and teleport without error; 1/day-dictum
and order's wrath. These abilities are as the spells cast by
a 12th-level sorcerer (save DC 13 + spell level).
Hive Mind (Ex): All formians within 50 miles of their queen
are in constant communication. If one is aware of a particular
danger, they all are. If one in a group is not flat-footed, none
of them are. No formian in a group is considered flanked unless
all of them are.
Immunities (Ex): Formians have poison, petrification, and cold
Resistances (Ex): All formians have fire, electricity, and
sonic resistance 20.