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Size & Type (subtype):Medium-Size Outsider (Lawful)Hit Dice:6d8+12 (39)
Initiative:   +7 (+3 Dex, +4 Improved Initiative)   Speed:   40 ft.  
Armor Class:   19 (+3 Dex, +6 natural)   Attacks:   Sting +10 melee, 2 claws +5 melee  
Damage:   Sting 2d4+4, claw 1d6+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Hive mind, poison, dominate person, dominated creature   Special Qualities:   Immunities, resistances, telepathy, SR 21  
Saving Throws  Fortitude: 7  
Reflex: 8  
Will: 8  
Abilities:   Str: 18
Dex: 16
Con: 14
Int: 14
Wis: 16
Cha: 19
Skills:   Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12   Feats:   Improved Initiative, Spell-Like Ability Focus (enchantment)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Standard   Alignment:   Always lawful neutral  
Advancement:   7-9 HD (Medium-size); 10-12 HD (Large)  



Dominate Person (Su): Taskmasters can use dominate person on any creature as the spell cast by a 10th-level sorcerer (save DC 19), although the subject may be of any type and may be up to Large size. A single taskmaster can dominate up to four subjects at a time.

Dominated Creature (Ex): A taskmaster is never encountered alone: One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4).

Poison (Ex): Sting, Fortitude save (DC 15); initial and secondary damage 1d6 temporary Strength.

Telepathy (Su): Taskmasters can communicate telepathically with any intelligent creature within 100 feet.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002