|Size & Type (subtype):||Medium-Size Outsider (Lawful)||Hit Dice:||6d8+12 (39)|
|Initiative: ||+7 (+3 Dex, +4 Improved Initiative) ||Speed: ||40 ft. |
|Armor Class: ||19 (+3 Dex, +6 natural) ||Attacks: ||Sting +10 melee, 2 claws +5 melee |
|Damage: ||Sting 2d4+4, claw 1d6+2 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Hive mind, poison, dominate person, dominated creature ||Special Qualities: ||Immunities, resistances, telepathy, SR 21 |
|Saving Throws ||Fortitude: 7 |
|Abilities: ||Str: 18|
|Skills: ||Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12 ||Feats: ||Improved Initiative, Spell-Like Ability Focus (enchantment) |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each) |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||Standard ||Alignment: ||Always lawful neutral |
|Advancement: ||7-9 HD (Medium-size); 10-12 HD (Large) |
Dominate Person (Su): Taskmasters can use dominate person on
any creature as the spell cast by a 10th-level sorcerer (save DC
19), although the subject may be of any type and may be up to
Large size. A single taskmaster can dominate up to four subjects
at a time.
Dominated Creature (Ex): A taskmaster is never encountered
alone: One dominated nonformian creature always accompanies it
(choose or determine randomly any creature of CR 4).
Poison (Ex): Sting, Fortitude save (DC 15); initial and
secondary damage 1d6 temporary Strength.
Telepathy (Su): Taskmasters can communicate telepathically
with any intelligent creature within 100 feet.
Hive Mind (Ex): All formians within 50 miles of their queen
are in constant communication. If one is aware of a particular
danger, they all are. If one in a group is not flat-footed, none
of them are. No formian in a group is considered flanked unless
all of them are.
Immunities (Ex): Formians have poison, petrification, and cold
Resistances (Ex): All formians have fire, electricity, and
sonic resistance 20.