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Size & Type (subtype):Medium-Size Outsider (Lawful)Hit Dice:4d8+8 (26)
Initiative:   +3 (Dex)   Speed:   40 ft.  
Armor Class:   18 (+3 Dex, +5 natural)   Attacks:   Sting +7 melee, 2 claws +5 melee, bite +5 melee  
Damage:   Sting 2d4+3, claw 1d6+1, bite 1d4+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Hive mind, poison   Special Qualities:   Immunities, resistances, SR 18  
Saving Throws  Fortitude: 6  
Reflex: 7  
Will: 5  
Abilities:   Str: 17
Dex: 16
Con: 14
Int: 10
Wis: 12
Cha: 11
Skills:   Climb +10, Hide +10, Listen +7, Move Silently +10, Spot +6   Feats:   Dodge, Multiattack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, team (2-4), or troop (6-11)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always lawful neutral  
Advancement:   5-8 HD (Medium-size); 9-12 HD (Large)  


Poison (Ex): Sting, Fortitude save (DC 14); initial and secondary damage 1d6 temporary Strength.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002