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Doppelganger
Size & Type (subtype):Medium-Size ShapechangerHit Dice:4d8+4 (22)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   15 (+1 Dex, +4 natural)   Attacks:   2 slams +4 melee  
Damage:   Slam 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Detect thoughts   Special Qualities:   Alter self, immunities  
Saving Throws  Fortitude: 5  
Reflex: 5  
Will: 6  
Abilities:   Str: 12
Dex: 13
Con: 12
Int: 13
Wis: 14
Cha: 13
Skills:   Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6,Spot +8   Feats:   Alertness, Dodge  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or gang (3-6)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   Double standard   Alignment:   Usually neutral  
Advancement:   By character class  

Description:  

Combat

Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.

Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.

Immunities (Ex): Doppelgangers are immune to sleep and charm effects.

Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002