⊕ Show advanced search options ⊖ Hide advanced search
Size & Type (subtype):Medium-Size Humanoid (Elf)Hit Dice:1d8-1 (3)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   15 (+1 Dex, +3 studded leather, +1 small shield)   Attacks:   Longsword +1 melee; or longbow +2 ranged  
Damage:   Longsword 1d8; or longbow 1d8   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:   Darkvision, SR 11, elven traits, light blindness  
Saving Throws  Fortitude: 1  
Reflex: 1  
Will: 0  
Abilities:   Str: 10
Dex: 13
Con: 8
Int: 13
Wis: 11
Cha: 9
Skills:   Hide +1, Listen +3, Search +3, Spot +2   Feats:   Weapon Focus (longbow)  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard   Alignment:   Usually neutral evil  
Advancement:   By character class  


Drow speak their own language, Drow. Many also speak Undercommon.


Drow are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. Their wizards often use sleep spells during combat because these won't affect other elves.

Drow usually coat their arrows with a potent venom: Poisoned Arrows: Fortitude save (DC 17) or fall unconscious. After 1 minute, the subject must succeed at another Fortitude save (DC 17) or remain unconscious for 2d4 hours.

Drow Traits (Ex): Drow benefit from a number of racial traits.

  • Spell resistance 11 + class level.
  • Immunity to magic sleep spells and effects.
  • Spell-Like Abilities: 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.
  • +2 racial bonus to Will saves against spells and spell-like abilities.
  • +2 racial bonus to Will saves against enchantment spells or effects.
  • +2 racial bonus to Search, Spot, and Listen checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
  • Darkvision up to 120 feet.
  • Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.

Drow Characters

A male drow's favored class is wizard. Female drow favor the cleric class rather than wizard and have access to two of the following domains: Chaos, Destruction, Evil, and Trickery.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002