|Size & Type (subtype):||Medium-Size Humanoid (Elf)||Hit Dice:||1d8-1 (3)|
|Initiative: ||+1 (Dex) ||Speed: ||30 ft. |
|Armor Class: ||15 (+1 Dex, +3 studded leather, +1 small shield) ||Attacks: ||Longsword +1 melee; or longbow +2 ranged |
|Damage: ||Longsword 1d8; or longbow 1d8 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities ||Special Qualities: ||Darkvision, SR 11, elven traits, light blindness |
|Saving Throws ||Fortitude: 1 |
|Abilities: ||Str: 10|
|Skills: ||Hide +1, Listen +3, Search +3, Spot +2 ||Feats: ||Weapon Focus (longbow) |
|Climate and Terrain: ||Any underground ||Climate: ||cold,temperate,warm |
|Terrain: ||underground ||Organization: ||Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||Standard ||Alignment: ||Usually neutral evil |
|Advancement: ||By character class |
Drow speak their own language, Drow. Many also speak
Drow are cautious warriors and take time to analyze their
opponents and the location of the fight if at all possible,
maximizing their advantage by using ambushes, snipers, and
camouflage. They prefer to fire from cover and retreat before
they are found, repeating this maneuver until all of their
enemies are dead. Their wizards often use sleep spells during
combat because these won't affect other elves.
Drow usually coat their arrows with a potent venom: Poisoned
Arrows: Fortitude save (DC 17) or fall unconscious. After 1
minute, the subject must succeed at another Fortitude save (DC
17) or remain unconscious for 2d4 hours.
Drow Traits (Ex): Drow benefit from a number of racial traits.
- Spell resistance 11 + class level.
- Immunity to magic sleep spells and effects.
- Spell-Like Abilities: 1/day-dancing lights, darkness, and
faerie fire. These abilities are as the spells cast by a
sorcerer of the drow's character level.
- +2 racial bonus to Will saves against spells and
- +2 racial bonus to Will saves against enchantment spells
- +2 racial bonus to Search, Spot, and Listen checks. An
elf who merely passes within 5 feet of a secret or
concealed door is entitled to a Search check as though
actively looking for it.
- Darkvision up to 120 feet.
- Light Blindness (Ex): Abrupt exposure to bright light
(such as sunlight or a daylight spell) blinds drow for 1
round. In addition, they suffer a -1 circumstance penalty
to all attack rolls, saves, and checks while operating in
A male drow's favored class is wizard. Female drow
favor the cleric class rather than wizard and have access to two of
the following domains: Chaos, Destruction, Evil, and Trickery.