|Size & Type (subtype):||Medium-Size Humanoid (Elf)||Hit Dice:||1d8-1 (3)|
|Initiative: ||+1 (Dex) ||Speed: ||30 ft. |
|Armor Class: ||15 (+1 Dex, +3 studded leather, +1 small shield) ||Attacks: ||Longsword +1 melee; or longbow +2 ranged |
|Damage: ||Longsword 1d8; or longbow 1d8 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: || ||Special Qualities: ||Low-light vision, elven traits |
|Saving Throws ||Fortitude: 1 |
|Abilities: ||Str: 10|
|Skills: ||Hide +1, Listen +3, Search +3, Spot +2 ||Feats: ||Weapon Focus (longbow) |
|Climate and Terrain: ||Any land ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains ||Organization: ||Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
|Challenge Rating: ||1/2 ||Challenge Rating Value: ||0.5 |
|Treasure: ||Standard ||Alignment: ||Usually chaotic good |
|Advancement: ||By character class |
Half-elves speak Elven, and most also know Common and
Elves are cautious warriors and take time to analyze their
opponents and the location of the fight if at all possible,
maximizing their advantage by using ambushes, snipers, and
camouflage. They prefer to fire from cover and retreat before
they are found, repeating this maneuver until all of their
enemies are dead. Their wizards often use sleep spells during
combat because these won't affect other elves.
Half-Elven Traits (Ex): These are in addition to the basic elf
traits, except where noted here.
- Proficient with longsword, rapier, longbow, composite
longbow, shortbow, and composite shortbow, regardless of
- Immunity to magic sleep spells and effects.
- +2 racial bonus to Will saves against enchantment spells
- Low-Light Vision: Half-elves can see twice as far as a human
in starlight, moonlight, torchlight, etc.
- +1 racial bonus to Search, Spot, and Listen checks.
A half-elf can choose any class as his or her