⊕ Show advanced search options ⊖ Hide advanced search
Displacer Beast
Size & Type (subtype):Large Magical BeastHit Dice:6d10+18 (51)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   16 (-1 size, +2 Dex, +5 natural)   Attacks:   2 tentacles +9 melee, bite +4 melee  
Damage:   Tentacle 1d6+4, bite 1d8 +2   Face and Reach:   5 ft. by 10 ft./5 ft. (15 ft. with tentacles)  
Special Attacks:      Special Qualities:   Displacement, resistance to ranged attacks  
Saving Throws  Fortitude: 8  
Reflex: 7  
Will: 3  
Abilities:   Str: 18
Dex: 15
Con: 16
Int: 5
Wis: 12
Cha: 8
Skills:   Hide +12, Listen +3, Move Silently +7, Spot +6   Feats:   Alertness, Dodge  
Climate and Terrain:   Temperate forest, hill, or mountains andunderground   Climate:   temperate  
Terrain:   forest,hill,mountains,underground   Organization:   Solitary, pair, or pride (6-10)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   1/10 coins; 50% goods; 50% items   Alignment:   Usually lawful evil  
Advancement:   7-9 HD (Large); 10-18 HD (Huge)  



Displacer beasts rake opponents with their tentacles and bite foes that get close.

Displacement (Su): A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect.

Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks).

Skills: A displacer beast receives a +8 racial bonus to Hide checks, thanks to its displacement power.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002