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Elemental:Fire Elemental, Elder
Size & Type (subtype):Huge Elemental (Fire)Hit Dice:24d8+96 (204)
Initiative:   +13 (+9 Dex, +4 Improved Initiative)   Speed:   50 ft.  
Armor Class:   25 (-2 size, +9 Dex, +8 natural)   Attacks:   Slam +25/+20/+15/+10 melee  
Damage:   Slam 2d8+9 and 2d8 fire   Face and Reach:   10 ft. by 5 ft./15 ft.  
Special Attacks:   Burn   Special Qualities:   Elemental, damage reduction 15/+3, fire subtype  
Saving Throws  Fortitude: 12  
Reflex: 23  
Will: 8  
Abilities:   Str: 22
Dex: 29
Con: 18
Int: 6
Wis: 11
Cha: 11
Skills:   Listen +26, Spot +26   Feats:   Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   11   Challenge Rating Value:   11  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   25+ HD (Huge)  


An elder fire elemental is 40 feet high and weighs 12 lbs.

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 26) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002