Elemental:Fire Elemental, Elder | Size & Type (subtype): | Huge Elemental (Fire) | Hit Dice: | 24d8+96 (204) | Initiative: | +13 (+9 Dex, +4 Improved Initiative) | Speed: | 50 ft. | Armor Class: | 25 (-2 size, +9 Dex, +8 natural) | Attacks: | Slam +25/+20/+15/+10 melee | Damage: | Slam 2d8+9 and 2d8 fire | Face and Reach: | 10 ft. by 5 ft./15 ft. | Special Attacks: | Burn | Special Qualities: | Elemental, damage reduction 15/+3, fire subtype | Saving Throws | Fortitude: 12 Reflex: 23 Will: 8
| Abilities: | Str: 22 Dex: 29 Con: 18 Int: 6 Wis: 11 Cha: 11 | Skills: | Listen +26, Spot +26 | Feats: | Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 11 | Challenge Rating Value: | 11 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 25+ HD (Huge) |
| Description: |
An elder fire elemental is 40 feet high and weighs 12 lbs.
Fire elementals speak Ignan, though they rarely choose to do
so. When one does, its voice sounds like the crackle and hiss of
a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 26) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
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