⊕ Show advanced search options ⊖ Hide advanced search
Elemental:Fire Elemental, Huge
Size & Type (subtype):Huge Elemental (Fire)Hit Dice:16d8+64 (136)
Initiative:   +11 (+7 Dex, +4 Improved Initiative)   Speed:   50 ft.  
Armor Class:   19 (-2 size, +7 Dex, +4 natural)   Attacks:   Slam +17/+12/+7 melee  
Damage:   Slam 2d8+6 and 2d8 fire   Face and Reach:   10 ft. by 5 ft./15 ft.  
Special Attacks:   Burn   Special Qualities:   Elemental, damage reduction 10/+2, fire subtype  
Saving Throws  Fortitude: 9  
Reflex: 17  
Will: 5  
Abilities:   Str: 18
Dex: 25
Con: 18
Int: 6
Wis: 11
Cha: 11
Skills:   Listen +18, Spot +18   Feats:   Dodge, Improved Initiative, Mobility, Weapon Finesse (slam)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   17-20 HD (Huge)  

Description:  

A huge fire elemental is 32 feet high and weighs 8 lbs.

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 22) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002