Elemental:Fire Elemental, Large | Size & Type (subtype): | Large Elemental (Fire) | Hit Dice: | 8d8+24 (60) | Initiative: | +9 (+5 Dex, +4 Improved Initiative) | Speed: | 50 ft. | Armor Class: | 18 (-1 size, +5 Dex, +4 natural) | Attacks: | Slam +10/+5 melee | Damage: | Slam 2d6+3 and 2d6 fire | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Burn | Special Qualities: | Elemental, damage reduction 10/+1, fire subtype | Saving Throws | Fortitude: 5 Reflex: 11 Will: 2
| Abilities: | Str: 14 Dex: 21 Con: 16 Int: 6 Wis: 11 Cha: 11 | Skills: | Listen +11, Spot +11 | Feats: | Dodge, Improved Initiative, Weapon Finesse (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 9-15 HD (Large) |
| Description: |
A large fire elemental is 16 feet high and weighs 4 lbs.
Fire elementals speak Ignan, though they rarely choose to do
so. When one does, its voice sounds like the crackle and hiss of
a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 17) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
|
|