Elemental:Fire Elemental, Medium | Size & Type (subtype): | Medium-Size Elemental (Fire) | Hit Dice: | 4d8+8 (26) | Initiative: | +7 (+3 Dex, +4 Improved Initiative) | Speed: | 50 ft. | Armor Class: | 16 (+0 size, +3 Dex, +3 natural) | Attacks: | Slam +6 melee | Damage: | Slam 1d6+1 and 1d6 fire | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Burn | Special Qualities: | Elemental, fire subtype | Saving Throws | Fortitude: 3 Reflex: 7 Will: 1
| Abilities: | Str: 12 Dex: 17 Con: 14 Int: 4 Wis: 11 Cha: 11 | Skills: | Listen +7, Spot +7 | Feats: | Improved Initiative, Weapon Finesse (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 5-7 HD (Medium-size) |
| Description: |
A medium-size fire elemental is 8 feet high and weights
2 lbs.
Fire elementals speak Ignan, though they rarely choose to do
so. When one does, its voice sounds like the crackle and hiss of
a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 14) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
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