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Elemental:Fire Elemental, Small
Size & Type (subtype):Small Elemental (Fire)Hit Dice:2d8 (9)
Initiative:   +5 (+1 Dex, +4 Improved Initiative)   Speed:   50 ft.  
Armor Class:   15 (+1 size, +1 Dex, +3 natural)   Attacks:   Slam +3 melee  
Damage:   Slam 1d4 and 1d4 fire   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Burn   Special Qualities:   Elemental, fire subtype  
Saving Throws  Fortitude: 0  
Reflex: 4  
Will: 0  
Abilities:   Str: 10
Dex: 13
Con: 10
Int: 4
Wis: 11
Cha: 11
Skills:   Listen +5, Spot +5   Feats:   Improved Initiative, Weapon Finesse (slam)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   3 HD (Small)  


A small fire elemental is 4 feet high and weighs 1 lb.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 11) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002