|Elemental:Fire Elemental, Small|
|Size & Type (subtype):||Small Elemental (Fire)||Hit Dice:||2d8 (9)|
|Initiative: ||+5 (+1 Dex, +4 Improved Initiative) ||Speed: ||50 ft. |
|Armor Class: ||15 (+1 size, +1 Dex, +3 natural) ||Attacks: ||Slam +3 melee |
|Damage: ||Slam 1d4 and 1d4 fire ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Burn ||Special Qualities: ||Elemental, fire subtype |
|Saving Throws ||Fortitude: 0 |
|Abilities: ||Str: 10|
|Skills: ||Listen +5, Spot +5 ||Feats: ||Improved Initiative, Weapon Finesse (slam) |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||None ||Alignment: ||Usually neutral |
|Advancement: ||3 HD (Small) |
A small fire elemental is 4 feet high and weighs 1 lb.
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 11) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to put
out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.