Elemental:Fire Elemental, Small | Size & Type (subtype): | Small Elemental (Fire) | Hit Dice: | 2d8 (9) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 50 ft. | Armor Class: | 15 (+1 size, +1 Dex, +3 natural) | Attacks: | Slam +3 melee | Damage: | Slam 1d4 and 1d4 fire | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Burn | Special Qualities: | Elemental, fire subtype | Saving Throws | Fortitude: 0 Reflex: 4 Will: 0
| Abilities: | Str: 10 Dex: 13 Con: 10 Int: 4 Wis: 11 Cha: 11 | Skills: | Listen +5, Spot +5 | Feats: | Improved Initiative, Weapon Finesse (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 3 HD (Small) |
| Description: |
A small fire elemental is 4 feet high and weighs 1 lb.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 11) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to put
out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
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