Advanced search options

Digester
Size & Type (subtype):Medium-Size Magical BeastHit Dice:8d10+24 (68)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   60 ft.  
Armor Class:   17 (+2 Dex, +5 natural)   Attacks:   Rake +11 melee  
Damage:   Rake 1d8+4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Acid spray   Special Qualities:   Scent, acid immunity  
Saving Throws  Fortitude: 9  
Reflex: 8  
Will: 3  
Abilities:   Str: 17
Dex: 15
Con: 17
Int: 2
Wis: 12
Cha: 10
Skills:   Hide +11, Listen +6, Jump +7, Spot +6   Feats:   Alertness, Improved Initiative  
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or pack (3-6)  
Challenge Rating:   6   Challenge Rating Value:   6  
Treasure:   None   Alignment:   Always neutral  
Advancement:   9-12 HD (Medium-size); 13-24 HD (Large)  

Description:  

Combat

When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.

Acid Spray (Ex): A digester can spray acid in a cone 20 feet long, dealing 4d8 points of damage to everything in the area.Once a digester uses this ability, it can't use it again until 1d4 rounds later. The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a successful Reflex save (DC 17) halves the damage.

Skills: The digester's coloration gives it a +4 racial bonus to Hide checks. It also has a +4 racial bonus to Jump checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002