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Elemental:Earth Elemental, Elder
Size & Type (subtype):Huge Elemental (Earth)Hit Dice:24d8+120 (228)
Initiative:   -1 (Dex)   Speed:   20 ft.  
Armor Class:   22 (-2 size, -1 Dex, +15 natural)   Attacks:   Slam +27/+22/+17/+12 melee  
Damage:   Slam 2d10+16   Face and Reach:   10 ft. by 5 ft./15 ft.  
Special Attacks:   Earth mastery, push   Special Qualities:   Elemental, damage reduction 15/+3  
Saving Throws  Fortitude: 19  
Reflex: 7  
Will: 8  
Abilities:   Str: 33
Dex: 8
Con: 21
Int: 6
Wis: 11
Cha: 11
Skills:   Listen +26, Spot +26   Feats:   Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   11   Challenge Rating Value:   11  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   25+ HD (Huge)  


Elder earth elementals are 40 feet high and weigh 60,000 lbs.

Earth elementals speak Terran but rarely choose to do so.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002