Elemental:Earth Elemental, Greater | Size & Type (subtype): | Huge Elemental (Earth) | Hit Dice: | 21d8+105 (199) | Initiative: | -1 (Dex) | Speed: | 20 ft. | Armor Class: | 20 (-2 size, -1 Dex, +13 natural) | Attacks: | Slam +23/+18/+13 melee | Damage: | Slam 2d10+15 | Face and Reach: | 10 ft. by 5 ft./15 ft. | Special Attacks: | Earth mastery, push | Special Qualities: | Elemental, damage reduction 10/+2 | Saving Throws | Fortitude: 17 Reflex: 6 Will: 7
| Abilities: | Str: 31 Dex: 8 Con: 21 Int: 6 Wis: 11 Cha: 11 | Skills: | Listen +23, Spot +23 | Feats: | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 9 | Challenge Rating Value: | 9 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 22-23 HD (Huge) |
| Description: |
Greater earth elementals are 36 feet high and weigh
54,000 lbs.
Earth elementals speak Terran but rarely choose to do so.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Earth Mastery (Ex): An earth elemental gains a +1 attack and
damage bonus if both it and its foe touch the ground. If an
opponent is airborne or waterborne, the elemental suffers a -4
penalty to attack and damage. (These modifiers are not included
in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver
without provoking an attack of opportunity. The combat modifiers
given in Earth Mastery, above, also apply to the elemental's
opposed Strength checks.
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