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Elemental:Earth Elemental, Greater
Size & Type (subtype):Huge Elemental (Earth)Hit Dice:21d8+105 (199)
Initiative:   -1 (Dex)   Speed:   20 ft.  
Armor Class:   20 (-2 size, -1 Dex, +13 natural)   Attacks:   Slam +23/+18/+13 melee  
Damage:   Slam 2d10+15   Face and Reach:   10 ft. by 5 ft./15 ft.  
Special Attacks:   Earth mastery, push   Special Qualities:   Elemental, damage reduction 10/+2  
Saving Throws  Fortitude: 17  
Reflex: 6  
Will: 7  
Abilities:   Str: 31
Dex: 8
Con: 21
Int: 6
Wis: 11
Cha: 11
Skills:   Listen +23, Spot +23   Feats:   Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   22-23 HD (Huge)  


Greater earth elementals are 36 feet high and weigh 54,000 lbs.

Earth elementals speak Terran but rarely choose to do so.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002