⊕ Show advanced search options ⊖ Hide advanced search
Elemental:Earth Elemental, Huge
Size & Type (subtype):Huge Elemental (Earth)Hit Dice:16d8+80 (152)
Initiative:   -1 (Dex)   Speed:   20 ft.  
Armor Class:   18 (-2 size, -1 Dex, +11 natural)   Attacks:   Slam +19/+14/+9 melee  
Damage:   Slam 2d10+13   Face and Reach:   10 ft. by 5 ft./15 ft.  
Special Attacks:   Earth mastery, push   Special Qualities:   Elemental, damage reduction 10/+2  
Saving Throws  Fortitude: 15  
Reflex: 4  
Will: 5  
Abilities:   Str: 29
Dex: 8
Con: 21
Int: 6
Wis: 11
Cha: 11
Skills:   Listen +18, Spot +18   Feats:   Cleave, Great Cleave, Power Attack, Sunder  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   17-20 HD (Huge)  


Huge earth elementals are 32 feet high and weigh 48,000 lbs.

Earth elementals speak Terran but rarely choose to do so.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002