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Elemental:Earth Elemental, Medium
Size & Type (subtype):Medium-Size Elemental (Earth)Hit Dice:4d8+12 (30)
Initiative:   -1 (Dex)   Speed:   20 ft.  
Armor Class:   18 (-1 Dex, +9 natural)   Attacks:   Slam +8 melee  
Damage:   Slam 1d8+7   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Earth mastery, push   Special Qualities:   Elemental  
Saving Throws  Fortitude: 7  
Reflex: 0  
Will: 1  
Abilities:   Str: 21
Dex: 8
Con: 17
Int: 4
Wis: 11
Cha: 11
Skills:   Listen +7, Spot +7   Feats:   Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   5-7 HD (Medium-size)  


Medium-size Earth Elementals are 8 feet high and weigh 750 lbs.

Earth elementals speak Terran but rarely choose to do so.


Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002