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Size & Type (subtype):Medium-Size Humanoid (Dwarf)Hit Dice:1d8+1 (5)
Initiative:   +0   Speed:   15 ft. (scale mail); base 20 ft.  
Armor Class:   16 (+4 scale mail, +2 large shield)   Attacks:   Dwarven waraxe +1 melee; or shortbow+1 ranged  
Damage:   Dwarven waraxe 1d10; shortbow 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities   Special Qualities:   Duergar traits, immunities, light sensitivity  
Saving Throws  Fortitude: 3  
Reflex: 0  
Will: 0  
Abilities:   Str: 11
Dex: 10
Con: 13
Int: 10
Wis: 10
Cha: 6
Skills:   Appraise +2, Craft (metalworking) +2, Listen +3, Move Silently +4, Spot +3   Feats:   Alertness, Exotic Weapon Proficiency (dwarven waraxe)  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard coins, double goods; standard items   Alignment:   Usually lawful evil  
Advancement:   By character class  


Duergar speak Dwarven and Undercommon.


Spell-Like Abilities: 1/day-enlarge and invisibility as a wizard twice the duergar's level (minimum 3rd level); these affect only the duergar and whatever it carries.

Immunities (Ex): Immune to paralysis, phantasms, and magical or alchemical poisons (but not normal poisons).

Duergar Traits (Ex): Duergar benefit from a number of racial traits.

  • +4 racial bonus to Move Silently checks.
  • +1 racial bonus to attack rolls against orcs and goblinoids, through special combat training.
  • +2 racial bonus to Will saves against spells and spell-like abilities.
  • +2 racial bonus to Fortitude saves against all poisons.
  • +4 dodge bonus against giants, through special defensive training.
  • Darkvision up to 120 feet.
  • Light Sensitivity (Ex): Duergar suffer a -2 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
  • Listen +1, Spot +1.
  • Alertness feat.
  • Stonecunning: Dwarves receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Skills: Dwarves receive a +2 racial bonus to Appraise checks and Craft or Profession checks that are related to stone or metal.

Duergar Characters

A duergar's favored class is fighter.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002