Dwarf:Duergar |
Size & Type (subtype): | Medium-Size Humanoid (Dwarf) | Hit Dice: | 1d8+1 (5) |
Initiative: | +0 | Speed: | 15 ft. (scale mail); base 20 ft. |
Armor Class: | 16 (+4 scale mail, +2 large shield) | Attacks: | Dwarven waraxe +1 melee; or shortbow+1 ranged |
Damage: | Dwarven waraxe 1d10; shortbow 1d6 | Face and Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities | Special Qualities: | Duergar traits, immunities, light sensitivity |
Saving Throws | Fortitude: 3 Reflex: 0 Will: 0
| Abilities: | Str: 11 Dex: 10 Con: 13 Int: 10 Wis: 10 Cha: 6 |
Skills: | Appraise +2, Craft (metalworking) +2, Listen +3, Move Silently +4, Spot +3 | Feats: | Alertness, Exotic Weapon Proficiency (dwarven waraxe) |
Climate and Terrain: | Any underground | Climate: | cold,temperate,warm |
Terrain: | underground | Organization: | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: | 1 | Challenge Rating Value: | 1 |
Treasure: | Standard coins, double goods; standard items | Alignment: | Usually lawful evil |
Advancement: | By character class |
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Description: |
Duergar speak Dwarven and Undercommon.
Combat
Spell-Like Abilities: 1/day-enlarge and invisibility as a
wizard twice the duergar's level (minimum 3rd
level); these affect only the duergar and whatever it
carries.
Immunities (Ex): Immune to paralysis, phantasms, and magical
or alchemical poisons (but not normal poisons).
Duergar Traits (Ex): Duergar benefit from a number of
racial traits.
- +4 racial bonus to Move Silently checks.
- +1 racial bonus to attack rolls against orcs and
goblinoids, through special combat training.
- +2 racial bonus to Will saves against spells and
spell-like abilities.
- +2 racial bonus to Fortitude saves against all poisons.
- +4 dodge bonus against giants, through special defensive
training.
- Darkvision up to 120 feet.
- Light Sensitivity (Ex): Duergar suffer a -2 circumstance
penalty to attack rolls, saves, and checks in bright
sunlight or within the radius of a daylight spell.
- Listen +1, Spot +1.
- Alertness feat.
- Stonecunning: Dwarves receive a +2 racial bonus to checks
to notice unusual stonework. Something that isn't
stone but is disguised as stone also counts as unusual
stonework. A dwarf who merely comes within 10 feet of
unusual stonework can make a check as though actively
searching and can use the Search skill to find stonework
traps as a rogue can. A dwarf can also intuit depth,
sensing the approximate distance underground as naturally
as a human can sense which way is up.
Skills: Dwarves receive a +2 racial bonus to Appraise checks
and Craft or Profession checks that are related to stone or
metal.
Duergar Characters
A duergar's favored class is fighter.
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