|Size & Type (subtype):||Medium-Size Humanoid (Dwarf)||Hit Dice:||1d8+1 (5)|
|Initiative: ||+0 ||Speed: ||15 ft. (scale mail); base 20 ft. |
|Armor Class: ||16 (+4 scale mail, +2 large shield) ||Attacks: ||Dwarven waraxe +1 melee; or shortbow+1 ranged |
|Damage: ||Dwarven waraxe 1d10; shortbow 1d6 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities ||Special Qualities: ||Duergar traits, immunities, light sensitivity |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 11|
|Skills: ||Appraise +2, Craft (metalworking) +2, Listen +3, Move Silently +4, Spot +3 ||Feats: ||Alertness, Exotic Weapon Proficiency (dwarven waraxe) |
|Climate and Terrain: ||Any underground ||Climate: ||cold,temperate,warm |
|Terrain: ||underground ||Organization: ||Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||Standard coins, double goods; standard items ||Alignment: ||Usually lawful evil |
|Advancement: ||By character class |
Duergar speak Dwarven and Undercommon.
Spell-Like Abilities: 1/day-enlarge and invisibility as a
wizard twice the duergar's level (minimum 3rd
level); these affect only the duergar and whatever it
Immunities (Ex): Immune to paralysis, phantasms, and magical
or alchemical poisons (but not normal poisons).
Duergar Traits (Ex): Duergar benefit from a number of
- +4 racial bonus to Move Silently checks.
- +1 racial bonus to attack rolls against orcs and
goblinoids, through special combat training.
- +2 racial bonus to Will saves against spells and
- +2 racial bonus to Fortitude saves against all poisons.
- +4 dodge bonus against giants, through special defensive
- Darkvision up to 120 feet.
- Light Sensitivity (Ex): Duergar suffer a -2 circumstance
penalty to attack rolls, saves, and checks in bright
sunlight or within the radius of a daylight spell.
- Listen +1, Spot +1.
- Alertness feat.
- Stonecunning: Dwarves receive a +2 racial bonus to checks
to notice unusual stonework. Something that isn't
stone but is disguised as stone also counts as unusual
stonework. A dwarf who merely comes within 10 feet of
unusual stonework can make a check as though actively
searching and can use the Search skill to find stonework
traps as a rogue can. A dwarf can also intuit depth,
sensing the approximate distance underground as naturally
as a human can sense which way is up.
Skills: Dwarves receive a +2 racial bonus to Appraise checks
and Craft or Profession checks that are related to stone or
A duergar's favored class is fighter.