|Size & Type (subtype):||Medium-Size Humanoid (Dwarf)||Hit Dice:||1d8+1 (5)|
|Initiative: ||+0 ||Speed: ||15 ft. (scale mail); base 20 ft. |
|Armor Class: ||16 (+4 scale mail, +2 large shield) ||Attacks: ||Dwarven waraxe +1 melee; or shortbow+1 ranged |
|Damage: ||Dwarven waraxe 1d10; shortbow 1d6 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: || ||Special Qualities: ||Darkvision, dwarven traits |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 11|
|Skills: ||Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2 ||Feats: ||Exotic Weapon Proficiency (dwarven waraxe) |
|Climate and Terrain: ||Any hill, mountains, and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||hill,mountains,underground ||Organization: ||Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
|Challenge Rating: ||1/2 ||Challenge Rating Value: ||0.5 |
|Treasure: ||Standard coins, double goods; standard items ||Alignment: ||Usually lawful good |
|Advancement: ||By character class |
Dwarves speak Dwarven and Undercommon. Most who travel outside
dwarven lands (as traders, mercenaries, or adventurers) know the
Common tongue, while warriors in the dwarven cities usually learn
Goblin to better interrogate and spy on those evil denizens of
the deep caves.
Dwarven Traits (Ex): Dwarves benefit from a number of racial
- +1 racial bonus to attack rolls against orcs and
goblinoids, through special combat training.
- +2 racial bonus to Will saves against spells and
- +2 racial bonus to Fortitude saves against all poisons.
- +4 dodge bonus against giants, through special defensive
- Darkvision up to 60 feet.
- Stonecunning: Dwarves receive a +2 racial bonus to checks
to notice unusual stonework. Something that isn't
stone but is disguised as stone also counts as unusual
stonework. A dwarf who merely comes within 10 feet of
unusual stonework can make a check as though actively
searching and can use the Search skill to find stonework
traps as a rogue can. A dwarf can also intuit depth,
sensing the approximate distance underground as naturally
as a human can sense which way is up.
Skills: Dwarves receive a +2 racial bonus to Appraise checks
and Craft or Profession checks that are related to stone or
A dwarf's favored class is fighter.