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Dire Animal:Shark
Size & Type (subtype):Huge Animal (Aquatic)Hit Dice:18d8+54 (135)
Initiative:   +2 (Dex)   Speed:   Swim 90 ft.  
Armor Class:   17 (-2 size, +2 Dex, +7 natural)   Attacks:   Bite +17 melee  
Damage:   Bite 2d6+9   Face and Reach:   10 ft. by 50 ft./10 ft.  
Special Attacks:   Improved grab, swallow whole   Special Qualities:   Keen scent  
Saving Throws  Fortitude: 14  
Reflex: 13  
Will: 12  
Abilities:   Str: 23
Dex: 15
Con: 17
Int: 1
Wis: 12
Cha: 10
Skills:   Listen +7, Spot +7   Feats:     
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary or school (2-5)  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   None   Alignment:   Always neutral  
Advancement:   19-32 (Huge); 33-54 (Gargantuan)  


Improved Grab (Ex): To use this ability, the dire shark must hit with its bite attack. If it gets a hold, it can try to swallow the foe.

Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of crushing damage plus 1d8+4 points of acid damage per round from the shark's digestive juices. A swallowed creature can cut its way out using claws or a light slashing weapon by dealing 25 points of damage to the shark's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The shark's gullet can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002