Dire Animal:Tiger | Size & Type (subtype): | Huge Animal | Hit Dice: | 16d8+48 (120) | Initiative: | +2 (Dex) | Speed: | 40 ft. | Armor Class: | 16 (-2 size, +2 Dex, +6 natural) | Attacks: | 2 claws +18 melee, bite +13 melee | Damage: | Claw 2d4+8, bite 2d6+4 | Face and Reach: | 10 ft. by 30 ft./10 ft. | Special Attacks: | Pounce, improved grab, rake 2d4+4 | Special Qualities: | Scent | Saving Throws | Fortitude: 13 Reflex: 12 Will: 11
| Abilities: | Str: 27 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 10 | Skills: | Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11 | Feats: | | Climate and Terrain: | Any forest, hill, mountains, plains, and underground | Climate: | cold,temperate,warm | Terrain: | forest,hill,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | None | Alignment: | Always neutral | Advancement: | 17-32 HD (Huge); 33-48 (Gargantuan) |
| Description: |
Pounce (Ex): If a dire tiger leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Improved Grab (Ex): To use this ability, the dire tiger must
hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire tiger can make two rake attacks (+18 melee)
against a held creature with its hind legs for 2d4+4 damage each.
If the dire tiger pounces on an opponent, it can also rake.
Skills: Dire tigers receive a +4 racial bonus to Hide and Move
Silently checks. *In areas of tall grass or heavy undergrowth,
the Hide bonus improves to +8.
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