⊕ Show advanced search options ⊖ Hide advanced search
Dire Animal:Tiger
Size & Type (subtype):Huge AnimalHit Dice:16d8+48 (120)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   16 (-2 size, +2 Dex, +6 natural)   Attacks:   2 claws +18 melee, bite +13 melee  
Damage:   Claw 2d4+8, bite 2d6+4   Face and Reach:   10 ft. by 30 ft./10 ft.  
Special Attacks:   Pounce, improved grab, rake 2d4+4   Special Qualities:   Scent  
Saving Throws  Fortitude: 13  
Reflex: 12  
Will: 11  
Abilities:   Str: 27
Dex: 15
Con: 17
Int: 2
Wis: 12
Cha: 10
Skills:   Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11   Feats:     
Climate and Terrain:   Any forest, hill, mountains, plains, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   17-32 HD (Huge); 33-48 (Gargantuan)  


Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake.

Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002